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@@ -402,6 +402,64 @@ SDL_ConvertColorkeyToAlpha(SDL_Surface * surface, SDL_bool ignore_alpha)
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SDL_SetSurfaceBlendMode(surface, SDL_BLENDMODE_BLEND);
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}
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+
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+static void
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+SDL_ConvertSetOpaque(SDL_Surface * surface)
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+{
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+ int x, y;
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+
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+ if (!surface) {
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+ return;
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+ }
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+
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+ if (!surface->format->Amask) {
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+ return;
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+ }
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+
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+ SDL_LockSurface(surface);
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+
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+ switch (surface->format->BytesPerPixel) {
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+ case 2:
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+ {
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+ Uint16 *row, *spot;
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+ Uint16 mask = (Uint16) (surface->format->Amask);
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+
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+ row = (Uint16 *) surface->pixels;
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+ for (y = surface->h; y--;) {
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+ spot = row;
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+ for (x = surface->w; x--;) {
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+ *spot |= mask;
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+ ++spot;
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+ }
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+ row += surface->pitch / 2;
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+ }
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+ }
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+ break;
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+ case 3:
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+ /* FIXME */
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+ break;
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+ case 4:
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+ {
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+ Uint32 *row, *spot;
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+ Uint32 mask = surface->format->Amask;
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+
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+ row = (Uint32 *) surface->pixels;
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+ for (y = surface->h; y--;) {
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+ spot = row;
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+ for (x = surface->w; x--;) {
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+ *spot |= mask;
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+ ++spot;
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+ }
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+ row += surface->pitch / 4;
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+ }
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+ }
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+ break;
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+ }
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+
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+ SDL_UnlockSurface(surface);
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+}
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+
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+
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int
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SDL_SetSurfaceColorMod(SDL_Surface * surface, Uint8 r, Uint8 g, Uint8 b)
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{
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@@ -962,9 +1020,9 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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SDL_Color copy_color;
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SDL_Rect bounds;
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int ret;
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- int palette_ck_transform = 0;
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+ SDL_bool palette_ck_transform = SDL_FALSE;
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int palette_ck_value = 0;
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- int palette_has_alpha = SDL_FALSE;
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+ SDL_bool palette_has_alpha = SDL_FALSE;
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if (!surface) {
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SDL_InvalidParamError("surface");
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@@ -1029,7 +1087,7 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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/* Transform colorkey to alpha. for cases where source palette has duplicate values, and colorkey is one of them */
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if (copy_flags & SDL_COPY_COLORKEY) {
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if (surface->format->palette && !format->palette) {
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- palette_ck_transform = 1;
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+ palette_ck_transform = SDL_TRUE;
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palette_has_alpha = SDL_TRUE;
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palette_ck_value = surface->format->palette->colors[surface->map->info.colorkey].a;
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surface->format->palette->colors[surface->map->info.colorkey].a = SDL_ALPHA_TRANSPARENT;
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@@ -1135,6 +1193,26 @@ SDL_ConvertSurface(SDL_Surface * surface, const SDL_PixelFormat * format,
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}
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}
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+ /* Source surface has a palette with no alpha nor colorkey.
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+ * Destination format has alpha.
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+ * We may need to set the alpha channel to opaque. */
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+ if (surface->format->palette && format->Amask && palette_has_alpha == SDL_FALSE) {
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+ SDL_bool need_opaque = SDL_FALSE;
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+ int i;
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+ for (i = 0; i < surface->format->palette->ncolors; i++) {
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+ Uint8 alpha_value = surface->format->palette->colors[i].a;
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+ if (alpha_value == 0) {
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+ need_opaque = SDL_TRUE;
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+ break;
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+ }
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+ }
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+
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+ if (need_opaque) {
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+ SDL_ConvertSetOpaque(convert);
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+ }
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+ }
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+
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+
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/* Enable alpha blending by default if the new surface has an
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* alpha channel or alpha modulation */
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if ((surface->format->Amask && format->Amask) ||
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