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@@ -162,8 +162,6 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_CreateWindowAndRenderer,(const char *a, int b, int
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SDL_DYNAPI_PROC(SDL_Window*,SDL_CreateWindowWithProperties,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_CursorVisible,(void),(),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_DateTimeToTime,(const SDL_DateTime *a, SDL_Time *b),(a,b),return)
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-SDL_DYNAPI_PROC(void,SDL_DelEventWatch,(SDL_EventFilter a, void *b),(a,b),)
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-SDL_DYNAPI_PROC(void,SDL_DelHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
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SDL_DYNAPI_PROC(void,SDL_Delay,(Uint32 a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DelayNS,(Uint64 a),(a),)
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SDL_DYNAPI_PROC(void,SDL_DestroyAudioStream,(SDL_AudioStream *a),(a),)
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@@ -739,6 +737,8 @@ SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTexture,(SDL_GPUDevice *a, SDL_GPUTexture *b)
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SDL_DYNAPI_PROC(void,SDL_ReleaseGPUTransferBuffer,(SDL_GPUDevice *a, SDL_GPUTransferBuffer *b),(a,b),)
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SDL_DYNAPI_PROC(void,SDL_ReleaseWindowFromGPUDevice,(SDL_GPUDevice *a, SDL_Window *b),(a,b),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_ReloadGamepadMappings,(void),(),return)
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+SDL_DYNAPI_PROC(void,SDL_RemoveEventWatch,(SDL_EventFilter a, void *b),(a,b),)
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+SDL_DYNAPI_PROC(void,SDL_RemoveHintCallback,(const char *a, SDL_HintCallback b, void *c),(a,b,c),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RemovePath,(const char *a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RemoveStoragePath,(SDL_Storage *a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(void,SDL_RemoveSurfaceAlternateImages,(SDL_Surface *a),(a),)
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