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@@ -257,11 +257,13 @@ void UIKit_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
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void UIKit_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
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{
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+#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
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/* We don't currently offer a concept of "raising" the SDL window, since
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* we only allow one per display, in the iOS fashion.
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* However, we use this entry point to rebind the context to the view
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* during OnWindowRestored processing. */
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_this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx);
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+#endif
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}
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static void UIKit_UpdateWindowBorder(SDL_VideoDevice *_this, SDL_Window *window)
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