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Fixed uikit crash when GLES is disabled

Fixes https://github.com/libsdl-org/SDL/issues/11208
Sam Lantinga 6 months ago
parent
commit
f9d490045b
1 changed files with 2 additions and 0 deletions
  1. 2 0
      src/video/uikit/SDL_uikitwindow.m

+ 2 - 0
src/video/uikit/SDL_uikitwindow.m

@@ -257,11 +257,13 @@ void UIKit_HideWindow(SDL_VideoDevice *_this, SDL_Window *window)
 
 void UIKit_RaiseWindow(SDL_VideoDevice *_this, SDL_Window *window)
 {
+#if defined(SDL_VIDEO_OPENGL_ES) || defined(SDL_VIDEO_OPENGL_ES2)
     /* We don't currently offer a concept of "raising" the SDL window, since
      * we only allow one per display, in the iOS fashion.
      * However, we use this entry point to rebind the context to the view
      * during OnWindowRestored processing. */
     _this->GL_MakeCurrent(_this, _this->current_glwin, _this->current_glctx);
+#endif
 }
 
 static void UIKit_UpdateWindowBorder(SDL_VideoDevice *_this, SDL_Window *window)