Forráskód Böngészése

Added documentation for rename_symbols.py

Sam Lantinga 2 éve
szülő
commit
fd0631fd35
2 módosított fájl, 12 hozzáadás és 2 törlés
  1. 9 2
      docs/README-migration.md
  2. 3 0
      include/SDL3/SDL_oldnames.h

+ 9 - 2
docs/README-migration.md

@@ -2,10 +2,17 @@
 
 This guide provides useful information for migrating applications from SDL 2.0 to SDL 3.0.
 
-We have provided a handy Python script to automate some of this work for you [link to script], and details on the changes are organized by SDL 2.0 header below.
+Details on API changes are organized by SDL 2.0 header below.
+
+We have provided a handy Python script [rename_symbols.py](https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py) to rename SDL2 functions to their SDL3 counterparts:
+```sh
+rename_symbols.py --all-symbols source_code_path
+```
 
 SDL headers should now be included as `#include <SDL3/SDL.h>`. Typically that's the only header you'll need in your application unless you are using OpenGL or Vulkan functionality.
 
+The file with your main() function should also include <SDL3/SDL_main.h>, see below in the SDL_main.h section.
+
 CMake users should use this snippet to include SDL support in their project:
 ```
 find_package(SDL3 REQUIRED CONFIG REQUIRED COMPONENTS SDL3)
@@ -26,7 +33,7 @@ LDFLAGS += $(shell pkg-config sdl3 --libs)
 
 The SDL3test library has been renamed SDL3_test.
 
-There is no static SDLmain library anymore, it's now header-only, see below in the SDL_main.h section.
+There is no SDLmain library anymore, it's now header-only, see below in the SDL_main.h section.
 
 
 begin_code.h and close_code.h in the public headers have been renamed to SDL_begin_code.h and SDL_close_code.h. These aren't meant to be included directly by applications, but if your application did, please update your `#include` lines.

+ 3 - 0
include/SDL3/SDL_oldnames.h

@@ -31,6 +31,9 @@
 /* The new function names are recommended, but if you want to have the
  * old names available while you are in the process of migrating code
  * to SDL3, you can define `SDL_ENABLE_OLD_NAMES` in your project.
+ *
+ * You can use https://github.com/libsdl-org/SDL/blob/main/build-scripts/rename_symbols.py to mass rename the symbols defined here in your codebase:
+ *  rename_symbols.py --all-symbols source_code_path
  */
 #ifdef SDL_ENABLE_OLD_NAMES