提交历史

作者 SHA1 备注 提交日期
  Brandon Schaefer 04a0836b1a Turns out visualstudio does not like PRIu64, soo lets just cast it to llu. 11 年之前
  Brandon Schaefer 1f71676906 Fix warnings, only major one being an SDL_SetError not providing enough arguments. 11 年之前
  Sam Lantinga 6671aa2a08 Code analysis annotations found a legitimate bug! 11 年之前
  Sam Lantinga d0146cfcc0 Added missing headers that should be installed. 11 年之前
  Ryan C. Gordon 4f7329a127 Don't link directly against OpenGL.framework on Mac OS X. 11 年之前
  Ryan C. Gordon c294130f6e Added SDL_opengl_glext.h to the list of headers to install. 11 年之前
  Ryan C. Gordon 3dedcf29ff Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 11 年之前
  Sam Lantinga 1188c174d7 Fixed Mac OS X build 11 年之前
  Brandon Schaefer d829af786e Assume all motion events are mouse events unless tool_type states otherwise. 11 年之前
  Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. 11 年之前
  Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) 11 年之前
  Sam Lantinga 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 11 年之前
  Sam Lantinga da6d9a9f2a Added annotations to help code analysis tools 11 年之前
  Sam Lantinga 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses 11 年之前
  Sam Lantinga 4750fe7390 When the window fullscreen mode changes, update the display resolution 11 年之前
  Sam Lantinga 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. 11 年之前
  Sam Lantinga 1e00c03f14 Fixed Mac OS X build 11 年之前
  Sam Lantinga 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() 11 年之前
  Sam Lantinga 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents() 11 年之前
  Sam Lantinga 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden 11 年之前
  J?rgen P. Tjern? d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. 11 年之前
  J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h 11 年之前
  Sam Lantinga 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue. 11 年之前
  Sam Lantinga 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res 11 年之前
  J?rgen P. Tjern? a2085da216 SDL_opengles2: Update to latest Khronos headers. 11 年之前
  J?rgen P. Tjern? 0887f5184c SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. 11 年之前
  J?rgen P. Tjern? f45a2fd05d SDL_opengles2: Separate out GLES2 headers. 11 年之前
  J?rgen P. Tjern? 8793657db7 SDL_opengl: Move glext.h to a separate file. 11 年之前
  J?rgen P. Tjern? c1e11f699e X11: Provide specific X error when SDL_GL_CreateContext fails. 11 年之前
  Sam Lantinga ece2a9bf06 Hopefully really fixed the Android build 11 年之前