Sam Lantinga
|
07eae7d670
Fix process randomly getting killed when SDL_THREAD_PRIORITY_HIGH/TIME_CRITICAL is set
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4 years ago |
Ozkan Sezer
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59795822d0
make SDL_SensorGetDeviceNonPortableType match its prototype.
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4 years ago |
Ozkan Sezer
|
53b166797d
SIZE_MAX need not be defined in limits.h
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4 years ago |
Sam Lantinga
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e12457d8bf
Added support for the Xbox Series X controller to the HIDAPI driver
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4 years ago |
Ryan C. Gordon
|
7b5a0a9f97
uikit: Don't implement main() twice for iOS static libs.
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4 years ago |
Ryan C. Gordon
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940419b0a6
uikit: Fixed a typo in a comment.
|
4 years ago |
Sam Lantinga
|
c3dea23120
Added support for reading the paddles on a Xbox Elite Series 2 controller in Bluetooth mode
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4 years ago |
Dylan Fan
|
02de820008
Add Zhaoxin processor support
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4 years ago |
Sam Lantinga
|
fb4a406af2
Don't put 'm' in the GUID for Xbox and PS4 controllers on iOS
|
4 years ago |
Sam Lantinga
|
f656d8456e
Fixed typo in the documentation
|
4 years ago |
Sam Lantinga
|
f8b8bd0ba1
ControllerList: recategorize controller as swtich pro and not switch input-only controller
|
4 years ago |
Sam Lantinga
|
f76ca05729
ControllerList: add unknown xbox controller from minidumps
|
4 years ago |
Sam Lantinga
|
94924f012b
Fix failing to set high priority for threads on Linux desktop.
|
4 years ago |
Sam Lantinga
|
abf9dfd5c2
Fix MakeThreadRealtime DBus method call on Linux, type mismatch due to copy paste.
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4 years ago |
Sam Lantinga
|
5d34e3c690
Fixed linking iOS shared library
|
4 years ago |
Sam Lantinga
|
1577366c36
Fixed duplicated switch statement processing Xbox controller dpad state
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4 years ago |
Bart van der Werf
|
3d92e8c742
hidapi: Also parse data[12] with dpad values on the xb1s controller
|
4 years ago |
Sam Lantinga
|
1ef45c1801
Fixed bug 5339 - Minor memory leak in SDL_x11events.c
|
4 years ago |
Sam Lantinga
|
723d76c8ec
Fixed bug 5333 - Replace character of legacy code page with utf-8 one.
|
4 years ago |
Ryan C. Gordon
|
c3a32605f8
testvulkan: Patched to compile with SDL's internal Vulkan headers.
|
4 years ago |
Ryan C. Gordon
|
0e4ce84801
opengl: Make diagonal lines match the software renderer.
|
4 years ago |
Ryan C. Gordon
|
da49f79500
opengles: use glDrawArrays() correctly with GL_LINE_STRIP.
|
4 years ago |
Ryan C. Gordon
|
de6d0ac55a
uikit: Patched to compile on older iOS SDKs.
|
4 years ago |
Ryan C. Gordon
|
93a2c58c7e
opengl: Use GL_LINE_STRIP instead of breaking down into seperate GL_LINES.
|
4 years ago |
Sylvain Becker
|
b198febb62
Documentation: fix minor gamecontroller parameter warning
|
4 years ago |
Ryan C. Gordon
|
731a5d1c53
metal: Fix line drawing, again.
|
4 years ago |
Sam Lantinga
|
4ea1a10bd2
Added stub controller LED functions for WGI and RAWINPUT (thanks meyraud!)
|
4 years ago |
Sam Lantinga
|
009b62f1c2
Be explicit about mapping the new game controller paddle buttons
|
4 years ago |
Sam Lantinga
|
3a4388489a
Document the Xbox One Elite paddle buttons
|
4 years ago |
Sam Lantinga
|
749062e72b
Implemented SDL_GameControllerSetLED() for iOS/tvOS
|
4 years ago |