Philipp Wiesemann
|
0db36f51aa
Added detection of touch devices before first touch events happen on Android.
|
há 11 anos atrás |
Sam Lantinga
|
36b759174f
Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds.
|
há 11 anos atrás |
Ryan C. Gordon
|
5607cc45c5
Avoid redundant state changes in the GLES2 renderer.
|
há 11 anos atrás |
Ryan C. Gordon
|
500e4f6f9a
Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
|
há 11 anos atrás |
Gabriel Jacobo
|
9c489c7c0d
Fix EGL/OpenGL ES paths
|
há 11 anos atrás |
Sam Lantinga
|
9cbd05df1e
Report an error if creating a render target fails
|
há 11 anos atrás |
Sam Lantinga
|
509898460c
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
|
há 11 anos atrás |
Sam Lantinga
|
e5ef978e13
Fixed a potential double-free bug if glGenTextures() failed.
|
há 11 anos atrás |
Gabriel Jacobo
|
b39a4daf04
SDL_TEXTINPUT support for EVDEV
|
há 11 anos atrás |
Sam Lantinga
|
1f21484bdd
Fixed const/non-const warning
|
há 11 anos atrás |
Sam Lantinga
|
1df1e69691
Added the platform specific messagebox function to the video function list
|
há 11 anos atrás |
Sam Lantinga
|
8fbd7dc735
Fixed bug 2130 - Two members of Windows WindowData not initialized
|
há 11 anos atrás |
Ryan C. Gordon
|
ce45fa28e2
SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
|
há 11 anos atrás |
Ryan C. Gordon
|
958640e5d1
Get rid of glGetError() calls in GLES2 renderer.
|
há 11 anos atrás |
Gabriel Jacobo
|
57e09318dd
Uses SDL_UDEV for Linux joystick hotplugging
|
há 11 anos atrás |
Sam Lantinga
|
69a4351eb0
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
|
há 11 anos atrás |
Sam Lantinga
|
22a972a440
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
|
há 11 anos atrás |
Sam Lantinga
|
058aba086c
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
|
há 11 anos atrás |
Gabriel Jacobo
|
889b6bd794
Removes unused property use_egl from internal structure gl_config
|
há 11 anos atrás |
Gabriel Jacobo
|
c691de00c5
Fix: SDL_EVDEV_device_removed does not need UDEV
|
há 11 anos atrás |
Sam Lantinga
|
202528a48f
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
|
há 11 anos atrás |
Sam Lantinga
|
25f607a3c2
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
|
há 11 anos atrás |
Sam Lantinga
|
cf5e5a8360
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
|
há 11 anos atrás |
Sam Lantinga
|
803965bcc2
Added platform specific call: SDL_RenderGetD3DDevice()
|
há 11 anos atrás |
Sam Lantinga
|
9f390e7967
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
|
há 11 anos atrás |
Sam Lantinga
|
89c31bb42a
Implemented SDL_UpdateYUVTexture() for Direct3D
|
há 11 anos atrás |
Sam Lantinga
|
17c9ff85e2
Added missing SDL_assert.h
|
há 11 anos atrás |
Sam Lantinga
|
57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
|
há 11 anos atrás |
Sam Lantinga
|
d0a57ea2b5
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
|
há 11 anos atrás |
Sam Lantinga
|
dfa53e7e3c
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
|
há 11 anos atrás |