Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga 0f78aa7c30 Add some high bit-depth pixel formats il y a 1 an
  Ozkan Sezer 5ab879f89a SDL_kmsdrmvideo.c: move SDL_kmsdrmvulkan.h include to before all others il y a 1 an
  Ryan C. Gordon ecbbef8b8d blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`. il y a 1 an
  Ryan C. Gordon 8814095aa8 main: Indented SDL_main headers for readability, removed SDL2 compat macros. il y a 1 an
  Frank Praznik 22ea59425d wayland: Fix whitespace il y a 1 an
  Frank Praznik c202893fbb wayland: Make sure the primary display is always first under GNOME il y a 1 an
  Ryan C. Gordon b8081e8e35 video: lowercase some video backend names. il y a 1 an
  Sam Lantinga 02f59f3ae6 Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic() il y a 1 an
  Sam Lantinga 594eef99ec Added a migration note about SDL_TouchID and SDL_FingerID il y a 1 an
  Sam Lantinga 2670eb44af Improved timing accuracy of SDL_WaitEventTimeout() on Windows il y a 1 an
  Sam Lantinga 5ddd97062e Added test code to validate SDL_WaitEventTimeout() il y a 1 an
  Ningyuan Li d6ebbc2fa4 mayflash adapter PS4 support il y a 1 an
  Sam Lantinga b8c4ea3cd1 Don't add the FIXME for converted macros il y a 1 an
  Sam Lantinga 006edcab60 Switch to using SDL_powf() instead of pow() il y a 1 an
  Sam Lantinga 95a67278d1 Updated documentation after 2654c52d0e03578ea002dc62603a3f48e1353829 il y a 1 an
  Ozkan Sezer 205c417f74 testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning. il y a 1 an
  Ozkan Sezer 6b3b7c7d4b SDL_hidapi_ps3.c: adjust for new SDL_PLATFORM_WINDOWS meaning. il y a 1 an
  Ozkan Sezer 81314c4998 SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning. il y a 1 an
  Ozkan Sezer 1c79edbe02 SDL_test_memory.c: adjust for new SDL_PLATFORM_WINDOWS meaning. il y a 1 an
  Ozkan Sezer 07a0c0e402 SDL_hidapi.c: adjust for new SDL_PLATFORM_WINDOWS meaning. il y a 1 an
  Ozkan Sezer 34f03207c4 SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning. il y a 1 an
  Ozkan Sezer fd6ec3b9aa SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning. il y a 1 an
  Ozkan Sezer 2654c52d0e macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's. il y a 1 an
  Sam Lantinga 1ac9602909 Make sure we include the matching copy of vk_video headers il y a 1 an
  Sam Lantinga fc74bf8455 Update to the latest version of the Khronos headers il y a 1 an
  Ozkan Sezer 12b01ef674 rename_macros.py: fix typo for __WIN32__ il y a 1 an
  Simon McVittie a06ee5b98d Don't try to use SDL platform macros in configure-time checks il y a 1 an
  Simon McVittie f61870cfb4 Go back to using compiler built-in macros in ARM assembly code il y a 1 an
  Simon McVittie ed421f4fd8 Revert Khronos headers to upstream version il y a 1 an
  Sam Lantinga 8fe257b541 Added support for other HDR color primaries il y a 1 an