Sam Lantinga
|
0f78aa7c30
Add some high bit-depth pixel formats
|
il y a 1 an |
Ozkan Sezer
|
5ab879f89a
SDL_kmsdrmvideo.c: move SDL_kmsdrmvulkan.h include to before all others
|
il y a 1 an |
Ryan C. Gordon
|
ecbbef8b8d
blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`.
|
il y a 1 an |
Ryan C. Gordon
|
8814095aa8
main: Indented SDL_main headers for readability, removed SDL2 compat macros.
|
il y a 1 an |
Frank Praznik
|
22ea59425d
wayland: Fix whitespace
|
il y a 1 an |
Frank Praznik
|
c202893fbb
wayland: Make sure the primary display is always first under GNOME
|
il y a 1 an |
Ryan C. Gordon
|
b8081e8e35
video: lowercase some video backend names.
|
il y a 1 an |
Sam Lantinga
|
02f59f3ae6
Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic()
|
il y a 1 an |
Sam Lantinga
|
594eef99ec
Added a migration note about SDL_TouchID and SDL_FingerID
|
il y a 1 an |
Sam Lantinga
|
2670eb44af
Improved timing accuracy of SDL_WaitEventTimeout() on Windows
|
il y a 1 an |
Sam Lantinga
|
5ddd97062e
Added test code to validate SDL_WaitEventTimeout()
|
il y a 1 an |
Ningyuan Li
|
d6ebbc2fa4
mayflash adapter PS4 support
|
il y a 1 an |
Sam Lantinga
|
b8c4ea3cd1
Don't add the FIXME for converted macros
|
il y a 1 an |
Sam Lantinga
|
006edcab60
Switch to using SDL_powf() instead of pow()
|
il y a 1 an |
Sam Lantinga
|
95a67278d1
Updated documentation after 2654c52d0e03578ea002dc62603a3f48e1353829
|
il y a 1 an |
Ozkan Sezer
|
205c417f74
testgles2.c, testgles2_sdf.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
|
il y a 1 an |
Ozkan Sezer
|
6b3b7c7d4b
SDL_hidapi_ps3.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
|
il y a 1 an |
Ozkan Sezer
|
81314c4998
SDL_render_gl.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
|
il y a 1 an |
Ozkan Sezer
|
1c79edbe02
SDL_test_memory.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
|
il y a 1 an |
Ozkan Sezer
|
07a0c0e402
SDL_hidapi.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
|
il y a 1 an |
Ozkan Sezer
|
34f03207c4
SDL_cpuinfo.c: adjust for new SDL_PLATFORM_WINDOWS meaning.
|
il y a 1 an |
Ozkan Sezer
|
fd6ec3b9aa
SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning.
|
il y a 1 an |
Ozkan Sezer
|
2654c52d0e
macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's.
|
il y a 1 an |
Sam Lantinga
|
1ac9602909
Make sure we include the matching copy of vk_video headers
|
il y a 1 an |
Sam Lantinga
|
fc74bf8455
Update to the latest version of the Khronos headers
|
il y a 1 an |
Ozkan Sezer
|
12b01ef674
rename_macros.py: fix typo for __WIN32__
|
il y a 1 an |
Simon McVittie
|
a06ee5b98d
Don't try to use SDL platform macros in configure-time checks
|
il y a 1 an |
Simon McVittie
|
f61870cfb4
Go back to using compiler built-in macros in ARM assembly code
|
il y a 1 an |
Simon McVittie
|
ed421f4fd8
Revert Khronos headers to upstream version
|
il y a 1 an |
Sam Lantinga
|
8fe257b541
Added support for other HDR color primaries
|
il y a 1 an |