Commit History

Upphovsman SHA1 Meddelande Datum
  Anonymous Maarten 103fbcfc05 cmake: use compatible interface properties to disallow linking to a different version of SDL 2 år sedan
  Michal Suchanek 987b748067 evdev_kbd: Use current keymap 2 år sedan
  Sam Lantinga 6b87d1938f Added SDL_EVENT_DISPLAY_SCALE_CHANGED 2 år sedan
  Sam Lantinga 16f4e37bb5 Fixed build 2 år sedan
  Sam Lantinga e3d90c694c Make sure the window is valid in SDL_SetKeyboardFocus() 2 år sedan
  Sam Lantinga f1c3d3be97 Default to using newer D3D renderers in SDL 3.0 2 år sedan
  Ryan C. Gordon 8b9a938413 dataqueue: Make thread safe. 2 år sedan
  Eddy Jansson 91b9ba8c54 Correct typo GetSlectionText -> GetSelectionText 2 år sedan
  Ryan C. Gordon f833e005e1 dataqueue: Removed non-public SDL_ReserveSpaceInDataQueue function 2 år sedan
  Ozkan Sezer ea824c6d20 hidapi/windows tidy-up. 2 år sedan
  Sam Lantinga 3bba33932f Fixed testshape on high DPI displays 2 år sedan
  Sam Lantinga 59ca0c8b22 Simplified the testshape example 2 år sedan
  Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates 2 år sedan
  Ozkan Sezer 199a7af296 hidapi/windows: fix build using older toolchains. 2 år sedan
  Sam Lantinga c887b55964 Fixed mingw build 2 år sedan
  Sam Lantinga a5fba759b3 Get the name, manufacturer and serial number for Bluetooth devices on Windows 2 år sedan
  Sam Lantinga 727c7d4e2f Don't clobber an existing entry with a different version when adding a gamepad mapping 2 år sedan
  Sam Lantinga 9e14559e80 Print the mapping used for a gamepad in testgamepad 2 år sedan
  Anonymous Maarten 790612f4f8 cmake: make sdltests_utils static library 2 år sedan
  Sylvain ac3fd00018 testautomation_pixels/audio: use SDL_arraysize and fix warnings 2 år sedan
  Ozkan Sezer 6fc32491c7 testautomation_audio.c: use SDL_arraysize for g_numAudioFormats. 2 år sedan
  Sam Lantinga add980efb7 Unfixed spacing 2 år sedan
  Sam Lantinga 2f14b36709 Fixed spacing 2 år sedan
  Sam Lantinga cfb96e260b Fixed spacing 2 år sedan
  David Carlier 8d24381e7e SDL_GetSystemRAM completion for Haiku system. 2 år sedan
  Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor. 2 år sedan
  Ozkan Sezer 8d8b3d3a9a fix testautomation_audio.c after commit f48d0cc 2 år sedan
  Ryan C. Gordon f48d0cc164 audio: Remove AUDIO_U16* support. 2 år sedan
  Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() 2 år sedan
  Sam Lantinga ebdb320651 Follow the same pattern for releasing the window data in the UIKit driver 2 år sedan