Commit History

Autor SHA1 Mensaxe Data
  Sam Lantinga 11c45c4ede Removed unused variables (thanks Joseph!) %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 8f46bcfd6d Check for NULL joystick in SDL_JoystickGetGUID() %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 90a219a375 Fixed bug where a Logitech wireless keyboard with built-in mouse touchpad didn't get recongized as both devices. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 529664278f Fixed bug 2132 - Tests may use invalid SDL_window pointers when windows are closed %!s(int64=11) %!d(string=hai) anos
  Philipp Wiesemann 0db36f51aa Added detection of touch devices before first touch events happen on Android. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 36b759174f Do a 32-bit compare on RGBA values. Thsi should be inlined in optimized builds. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 5607cc45c5 Avoid redundant state changes in the GLES2 renderer. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 500e4f6f9a Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere. %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 9c489c7c0d Fix EGL/OpenGL ES paths %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 9cbd05df1e Report an error if creating a render target fails %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 509898460c Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga e5ef978e13 Fixed a potential double-free bug if glGenTextures() failed. %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo b39a4daf04 SDL_TEXTINPUT support for EVDEV %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 1f21484bdd Fixed const/non-const warning %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 1df1e69691 Added the platform specific messagebox function to the video function list %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 8fbd7dc735 Fixed bug 2130 - Two members of Windows WindowData not initialized %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon ce45fa28e2 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS. %!s(int64=11) %!d(string=hai) anos
  Ryan C. Gordon 958640e5d1 Get rid of glGetError() calls in GLES2 renderer. %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 57e09318dd Uses SDL_UDEV for Linux joystick hotplugging %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 69a4351eb0 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 22a972a440 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 058aba086c Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo 889b6bd794 Removes unused property use_egl from internal structure gl_config %!s(int64=11) %!d(string=hai) anos
  Gabriel Jacobo c691de00c5 Fix: SDL_EVDEV_device_removed does not need UDEV %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga cf5e5a8360 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 9f390e7967 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. %!s(int64=11) %!d(string=hai) anos
  Sam Lantinga 89c31bb42a Implemented SDL_UpdateYUVTexture() for Direct3D %!s(int64=11) %!d(string=hai) anos