Sam Lantinga
|
11f2a9f8c4
Fixed bug 3168 - xinput build failure with dxsdk
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hace 9 años |
David Ludwig
|
dc804c0e1a
WinRT: fixed build error in latest XInput code
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hace 9 años |
Ryan C. Gordon
|
f09d3750ea
Minor whitespace fix.
|
hace 9 años |
Ryan C. Gordon
|
e6ad29aec8
Added SDL_JoystickFromInstanceID() and SDL_GameControllerFromInstanceID().
|
hace 9 años |
Alex Szpakowski
|
998a54f9c5
Mac: Fix a warning about implicit declaration of SDL_SendKeymapChangedEvent (bug #3167.)
|
hace 9 años |
Sam Lantinga
|
dee61c5a30
Added support for the Gamestop Logic3 Controller
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hace 9 años |
Alex Szpakowski
|
2816d4477d
Mac: Added SDL_GameController mappings for the Steelseries Stratus XL and Nimbus gamepads.
|
hace 9 años |
Alex Szpakowski
|
9c51c4a639
Mac: Detect the d-pad and pause buttons on Steelseries MFi gamepads (bug #3124.)
|
hace 9 años |
Alex Szpakowski
|
7267835842
iOS: Fixed crashes when rotating the screen after destroying a window.
|
hace 9 años |
Sam Lantinga
|
faee628941
Added Linux support for the Razer Sabertooth game controller
|
hace 9 años |
Alex Szpakowski
|
0da59802aa
iOS: Set the 'player index' of MFi game controllers when they're opened for use.
|
hace 9 años |
Alex Szpakowski
|
84f6bc41b8
iOS: Fixed MFi game controller triggers to report the proper range of values.
|
hace 9 años |
Sam Lantinga
|
5103ae9fd6
one last SDL fix: restore menu bar if we destroy a fullscreen window without transitioning it back to a non-fullscreen window first
|
hace 9 años |
Sam Lantinga
|
ebfb2ecb68
don't toggle SDL fullscreen state on OSX if we're destroying the window
|
hace 9 años |
Sam Lantinga
|
eeddb7c534
more SDL fullscreen state tracking fixes, don't update fullscreen flags on failure to change fullscreen state
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hace 9 años |
Sam Lantinga
|
792354d6f0
SDL OSX implementation must account for the fact that going fullscreen can fail. improve the logic around retrying, make a few attempts before failing.
|
hace 9 años |
Sam Lantinga
|
2d884656c4
add hacky support for failed fullscreen transitions. SDL doesn't have the concept of a fullscreen transition that failed. if the user is actively changing spaces while the app goes fullscreen, it fails to go fullscreen; now it will just try again instead of hanging around with the wrong window styles.
|
hace 9 años |
Alex Szpakowski
|
7ce64372c8
iOS MFi game controllers: inverted the thumbstick y axis values to match the behavior of other controllers.
|
hace 9 años |
Sam Lantinga
|
cef2242025
Added Linux binding for Wii-U Pro controller
|
hace 9 años |
Sam Lantinga
|
38edc1779a
Add SDL_HINT_VIDEO_X11_NET_WM_PING to allow disabling
|
hace 9 años |
Sam Lantinga
|
2b0140a91f
Add a new SDL_KEYMAPCHANGED SDL event to abstract notification of keyboard layout or input language changes.
|
hace 9 años |
Alex Szpakowski
|
f8824cb99b
Mac: Fix returning to the window's Space in OS X 10.11+ when SDL_WINDOW_FULLSCREEN_DESKTOP is used (bug #3152.)
|
hace 9 años |
Philipp Wiesemann
|
4c72d39ce7
D3D11: Fixed SDL_RenderDrawPoints() ignoring input after the first 128 points.
|
hace 9 años |
Philipp Wiesemann
|
2a4855f9ee
Android: Added missing import statement.
|
hace 9 años |
Ryan C. Gordon
|
82603b6058
Fix some Android keyboards that didn't work properly.
|
hace 9 años |
Philipp Wiesemann
|
ceb43129ac
Added SDL_JoystickCurrentPowerLevel() to WhatsNew.txt for 2.0.4.
|
hace 9 años |
Philipp Wiesemann
|
d80f45666b
Fixed freeing uninitialized pointers on failure cleanup in tests.
|
hace 9 años |
Philipp Wiesemann
|
5bc93cc5c6
Android: Added a new method in SDLSurface.
|
hace 9 años |
Philipp Wiesemann
|
86711041f2
Android: Added new key codes without mapping.
|
hace 9 años |
Sam Lantinga
|
5b1741132f
Converted tabs to spaces for SDL style
|
hace 9 años |