Simon McVittie
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13500bbf50
render: Fix detection of fxc, dxc in build-shaders.sh
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7 ay önce |
Green Sky
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11129761e7
v4l2: return success if the device is ready
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7 ay önce |
Simon McVittie
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ab9c68d9ff
pipewire: Always destroy hotplug loop during deinitialization
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7 ay önce |
Anonymous Maarten
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1ffb9f22aa
build-release.py fixes from SDL2 port
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7 ay önce |
Sam Lantinga
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231ea07617
Added SDL_LogTrace()
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7 ay önce |
Sam Lantinga
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6180da00e1
Skip a lock/unlock when logging known categories
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7 ay önce |
Caleb Cornett
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c499f79fe9
GPU: Fix multisample texture usage validation
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7 ay önce |
SDL Wiki Bot
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926d143966
Sync SDL3 wiki -> header
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7 ay önce |
Sam Lantinga
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1bbc897e48
Updated documentation for bool return type
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7 ay önce |
SDL Wiki Bot
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4a2683e2c1
Sync SDL3 wiki -> header
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7 ay önce |
Sam Lantinga
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dc639956ba
Improve logging performance and make log priorities thread-safe
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7 ay önce |
SDL Wiki Bot
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f006d61bd1
Sync SDL3 wiki -> header
|
7 ay önce |
SDL Wiki Bot
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fd1fcfc951
Sync SDL3 wiki -> header
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7 ay önce |
Caleb Cornett
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9416917353
GPU: Rework MSAA (#10859)
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7 ay önce |
Anthony
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e59344ad46
Update proguard-rules.pro in-line with commit 9ff3446
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7 ay önce |
Sam Lantinga
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0f85fdefc8
Fixed warning: "SDL_VIDEO_RENDER_D3D12" is not defined, evaluates to 0
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7 ay önce |
Caleb Cornett
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4f722d372a
GPU: Metal vertex buffer indices should grow upward (#10837)
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7 ay önce |
Sam Lantinga
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0548050fc5
Verify that the subsystems were successfully initialized
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7 ay önce |
Sam Lantinga
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5b5b1a8926
Fixed cleaning up dependent subsystems if initialization fails
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7 ay önce |
Sam Lantinga
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97d40b9218
Removed SDL_CleanupEnvironment()
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7 ay önce |
SDL Wiki Bot
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a7f1deae8d
Sync SDL3 wiki -> header
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7 ay önce |
Sam Lantinga
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28b94c4758
Re-added SDL_getenv() as a thread-safe getenv() implementation
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7 ay önce |
Sam Lantinga
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718845a33d
Fixed warning C4701: potentially uninitialized local variable 'startup_info' used
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7 ay önce |
Sam Lantinga
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19243092c6
Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo
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7 ay önce |
Sam Lantinga
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604d0c519e
If posix_spawn() is available, so is sigaction
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7 ay önce |
Sam Lantinga
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ec5d280c90
Make sure we ignore SIGPIPE so we don't crash if we write when the pipe is closed
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7 ay önce |
Sam Lantinga
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34b2f4ffca
Use non-blocking pipes for process I/O on Windows
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7 ay önce |
Anonymous Maarten
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dd07cc8991
SDL_Process: WAIT_TIMEOUT means the process has not exited yet
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7 ay önce |
Carl Åstholm
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1f3fd65c4c
cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores
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7 ay önce |
Ryan C. Gordon
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93bf534268
testgpu_simple_clear: Fixed AppInit return values.
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7 ay önce |