Commit History

Автор SHA1 Съобщение Дата
  Sam Lantinga 1887c54c68 Fixed memory leak in Cocoa mouse code преди 7 години
  Sam Lantinga f4cd68a537 Fixed bug 3866 - CMake error when trying to make the 'uninstall' target when it already exists преди 7 години
  Sam Lantinga 4f38db1735 Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target преди 7 години
  Sam Lantinga f4f9e39f62 Fixed bug 3874 - Compiler warnings SDL_Surface.c and SDL_cocoakeyboard.m преди 7 години
  Sam Lantinga a7c79c5e25 Normalize touch events to the render viewport (thanks Sylvain!) преди 7 години
  Sam Lantinga 5bed4ca92e Fixed divide by zero with a 1x1 sized window преди 7 години
  Ozkan Sezer bef0fec121 make sure that SDL_malloc(0) or SDL_calloc(0,x) doesn't return NULL. преди 7 години
  Sam Lantinga 0ce23a5498 Updated version to 2.0.7 преди 7 години
  Ethan Lee 84fb4893cf Check SDL_UDEV_DYNAMIC first, then SDL_UDEV_LIBS separately преди 7 години
  Sam Lantinga c0019b7f49 Fixed bug 3871 - Touch events are not normalised on X11 преди 7 години
  Sam Lantinga b53c35df43 Fixed size in realloc преди 7 години
  Ryan C. Gordon 5e5f2290f2 audio: Turns out the accumulation errors sound better. :/ преди 7 години
  Ryan C. Gordon 9bd2c6b491 audio: Moved the resampler state up to double precision. преди 7 години
  Ryan C. Gordon b2f5123b65 audio: calculate resampling time directly, don't increment (thanks, Eric!). преди 7 години
  Ryan C. Gordon 763c387149 audio: clamp resampler interpolation values to prevent buffer overflow. преди 7 години
  Ryan C. Gordon 0085f917e0 audio: Moved unchanging variable out of loop. преди 7 години
  Ryan C. Gordon cb8bf6bbaf audio: Make sure audio stream resampling doesn't overflow buffers. преди 7 години
  Ryan C. Gordon 459e2b0bbe audio: Fixed check for minimum audio stream put size. преди 7 години
  Sam Lantinga 0e495e83dd Updated WhatsNew.txt for 2.0.7 changes преди 7 години
  Sam Lantinga 8446d4a05a Changed overlapping memcpy to memmove преди 7 години
  Sam Lantinga eb9e6938cc Fixed potentially calling a callback after it has been removed (and userdata possibly deleted) преди 7 години
  Ryan C. Gordon 903ff6414e audio: SDL_ResampleCVT() should use memmove instead of memcpy. преди 7 години
  Ryan C. Gordon 42fff7ce2b audio: Don't stack-allocate resampler padding. преди 7 години
  Sam Lantinga b647bd0692 The event filter and event watch functions are now thread-safe преди 7 години
  Ryan C. Gordon 37d89aa10f audio: reworked audio streams to have right-hand resampling padding available. преди 7 години
  Ryan C. Gordon 28149e11c8 Added SDL_PeekIntoDataQueue(). преди 7 години
  Sam Lantinga d90fce3c9e Exposed the joystick locking functions for multi-threaded access to the joystick API преди 7 години
  Sam Lantinga 2657dfae49 Fixed crash in SDL_IsGameController() on Windows if called when a controller is being removed преди 7 години
  Sam Lantinga b120fb879a Fixed bug 3865 - [PATCH] Support for GreenAsia Inc. PSX to USB converter as SDL_GameController преди 7 години
  Sam Lantinga d2a2b0c139 Fixed bug 3857 - SDL_ConvertPixels misses YUV conversions преди 7 години