Cronologia Commit

Autore SHA1 Messaggio Data
  Sam Lantinga 1a57ea7fba kmsdrm: free the connector when looking for available devices 8 mesi fa
  Sam Lantinga 058781f514 Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 8 mesi fa
  Anonymous Maarten 00b59c96f1 Fix /W3 warnings in examples 8 mesi fa
  Anonymous Maarten 8714de9f46 SDL_GetAudioStreamAvailable and SDL_GetAudioStreamAvailable return error codes 8 mesi fa
  Anonymous Maarten 6e6c2b8e7d cmake: build SDL with /W3 on MSVC 8 mesi fa
  Anonymous Maarten 5cd6923298 Assert a valid window pointer instead of dismissing an invalid pointer 8 mesi fa
  Anonymous Maarten 125ce71379 SDL_Log: avoid sending text to the debug stream twice 8 mesi fa
  Sylvain bd7d4a3752 Add comment about randomOrder and random seed 8 mesi fa
  Sam Lantinga b5b868044f Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 8 mesi fa
  Sam Lantinga 4c3f9159e9 Allow building with older versions of GameInput.h 8 mesi fa
  Sam Lantinga 889a788913 Fixed build warnings 8 mesi fa
  Sam Lantinga a38cd7a067 Added checks for GameInput.h to the build system 8 mesi fa
  Sam Lantinga ae076bdc2a Take the joystick lock when processing GameInput device callbacks 8 mesi fa
  Sam Lantinga 28ef6bcc38 Use the correct timestamp from the GameInput controller reading 8 mesi fa
  Sam Lantinga 5cab979f21 Added support for the Guide and Share buttons on GameInput controllers 8 mesi fa
  Sam Lantinga 3ec19b2a89 Removed duplicate call to SDL_AssertJoysticksLocked() 8 mesi fa
  Sam Lantinga 9493e6974f Validate window pointer before sending events for it 8 mesi fa
  Sam Lantinga 91d97a367e Fixed crash when the current mouse capture window is destroyed 8 mesi fa
  SDL Wiki Bot 212f7cc355 Sync SDL3 wiki -> header 8 mesi fa
  Sam Lantinga a7e425497b Added a FIXME to lock the joystick list and update the GameInput joystick support 8 mesi fa
  Sam Lantinga 001dbc5da8 Added support for raw mouse and keyboard using GameInput on Windows 8 mesi fa
  Sam Lantinga 8fdca9c691 Clear intermediate errors if we successfully create a window. 8 mesi fa
  Sam Lantinga 66ddabde86 Added an automated test to check creation of minimized and maximized windows 1 anno fa
  Sylvain 2428d906f1 Remove extra ';' 8 mesi fa
  Anonymous Maarten 7b97fd3b44 SDLDropTarget_Drop: use SDL_strlen instead of strlen 8 mesi fa
  Sylvain a57c566988 Add internal SDL_UpdateTextureFromSurface(), making SDL_CreateTextureFromSurface() lighter 8 mesi fa
  Sylvain 20a6193eaa Run test suites and test cases in non-linear order (see libsdl-org#9303) 8 mesi fa
  Anonymous Maarten 27bb5bcef6 sdlprocdump: fix stacktrace 8 mesi fa
  Sam Lantinga fe5dcf79be Reset log prefixes on SDL_Quit() 8 mesi fa
  Ethan Lee 15bfef57cd d3d12: Generate Xbox C macros, adjust SDL_Render files accordingly 8 mesi fa