Commit History

Author SHA1 Message Date
  Ryan C. Gordon 21e32bac10 egl: Cast to size_t, in case platform's NativeDisplayType isn't a pointer. 7 years ago
  Ryan C. Gordon eb3c66d3c8 A few more compiler warnings fixed. 7 years ago
  Ryan C. Gordon ae667da638 Fixed a bunch of compiler warnings. 7 years ago
  Sam Lantinga 629f8abab4 Updated documentation, you don't need to initialize the audio subsystem to do in-place format conversion. (Thanks Simon Hug!) 7 years ago
  Sam Lantinga abf8fc4c01 Fixed check for Mac OS X 10.11+ SDK (thanks Edward Rudd!) 7 years ago
  Sam Lantinga 2d655cd814 MAC_OS_X_VERSION_MAX_REQUIRED isn't actually set in recent Xcode versions 7 years ago
  Sam Lantinga 737ed973cb Removed Metal and QuartzCore frameworks which aren't needed for Vulkan support 7 years ago
  Sam Lantinga c684eb2cde Add a way to set the context when other activities are active so many SDL API functions still work. 7 years ago
  Sam Lantinga 130138fa59 Fixed bug 3785 - fix windows build after revision 11382 7 years ago
  Sam Lantinga c0530bcdf3 We removed QuartzCore link dependency in commit 5be6badaf7e1 7 years ago
  Sam Lantinga 8ac85744cd Fixed Vulkan configure check for Android and added one for Mac OS X 7 years ago
  Sam Lantinga 90b38a5d61 Fixed bug 3786 - building against a Mac OS X SDK < 10.11 fails since the vulkan merge 7 years ago
  Sam Lantinga d619d88560 Fixed bug 3662 - Error message when using the audio conversion setup without an initialized audio subsystem is a bit vague 7 years ago
  Ryan C. Gordon b128e8802d audio: A whole bunch of improvements to audio conversion (thanks, Solra!). 7 years ago
  Ryan C. Gordon 620f5342b5 stdlib: An implementation of SDL_scalbn using ldexp() (thanks, Ozkan!). 7 years ago
  Ryan C. Gordon a0cd7d6bce audio: Converting audio samples from int to float was using wrong equation. 7 years ago
  Sam Lantinga 1067b528d3 Fixed building with an older Mac OS X SDK 7 years ago
  Sam Lantinga e8b114ecfc Vulkan support on Mac OS X introduces a link time dependency (CAMetalLayer) on 10.11 and newer 7 years ago
  Sam Lantinga 309474765b We don't need the VULKAN_SDK to build SDL with Vulkan support anymore 7 years ago
  Sam Lantinga 09e43d450f Added missing Visual Studio 2010 project for testvulkan 7 years ago
  Sam Lantinga aa85436ec7 Fixed compile warning 7 years ago
  Sam Lantinga da84c3bf6e Added a log message for nativeRunMain() 7 years ago
  Sam Lantinga 60182eb71b Allow overriding the main entry point on Android 7 years ago
  Sam Lantinga dbb0a2aa74 Removed the need for libSDL2main.a on Android, and separated JNI initialization out for other integrations 7 years ago
  Sam Lantinga 9341589925 Removed unneeded Vulkan symbol definitions 7 years ago
  Sam Lantinga 2a945b44cb Fixed bug 2361 - [Android] Joysticks do not have unique IDs 7 years ago
  Sam Lantinga c45932ba7e Fixed bug 2277 - Hardware keyboard control key sequences don't get reported 7 years ago
  Sam Lantinga 0560544d1c Fixed 3783 - Default libGL path for directFB on Linux differs from x11 path 7 years ago
  Sam Lantinga d28cb702e4 Fixed bug 3781 - unbalanced #pragma pack(pop) in close_code.h 7 years ago
  Sam Lantinga 959ae9019d Instantiate the CAMetalLayer so SDL_Vulkan_CreateSurface() doesn't fail 7 years ago