Commit History

Author SHA1 Message Date
  Sam Lantinga 220340e944 Remove SDL_PIXELFORMAT_P010 1 year ago
  Frank Praznik c259a20f96 wayland: Remove all references to destroyed outputs from windows 1 year ago
  Semphriss 84aaf63bd3 Fix typo in SDL_filesystem.h 1 year ago
  Anonymous Maarten 0a961915dc cmake: testffmpeg requires link to EGL library for EGL feature 1 year ago
  Sam Lantinga 24e021c67e testffmpeg: refactored texture creation properties into a single function 1 year ago
  Sam Lantinga ff18d7cfa0 testffmpeg: added pixel format mapping for NV12 and NV21 1 year ago
  Sam Lantinga 81608ad077 Vulkan: fixed creating SDL_PIXELFORMAT_P010 textures 1 year ago
  Sam Lantinga f99143f437 Don't quit testffmpeg when alt-tabbing away 1 year ago
  Sam Lantinga 80d2ef7384 Fixed uploading Vulkan texture with w*bpp != pitch 1 year ago
  Sam Lantinga 3a796c9722 Allow specifying the render driver in the environment for testffmpeg 1 year ago
  Sam Lantinga dc9a3c83e2 Use the mastering display metadata to do proper tone mapping for HDR content 1 year ago
  Sam Lantinga 98b1a59a95 Document the HDR tone mapping algorithm 1 year ago
  Anonymous Maarten 1f536a1e77 cmake: fix SDL_RENDER_VULKAN reporting 1 year ago
  danginsburg 935c197059 Fix testautomation failures (including clip rect) - closes #9145. During merging for prep'ing the final PR for the Vulkan Renderer, I misordered a memcpy that regressed several of the testautomation test. From now on, I will make sure to run testautomation on any future PRs before submitting. 1 year ago
  Ryan C. Gordon e61dfe405f android: Fixed dead URL in comment. 1 year ago
  danginsburg 35026cdcba Vulkan Renderer - robustly handle running out of descriptor sets or constant buffer memory. Closes #9131. My previous implementation of descriptor set handling was naive - it attempted to do VULKAN_IssueBatch when running out of descriptor sets or constant buffer space. For one thing, this had a bug and wasn't working (causing the crash), but moreover it would have resulted in having to flush the GPU. Instead, make the descriptor pools and constant buffer mapped buffers be resizeable so that if we need more it will grow to the size that is needed. 1 year ago
  David Gow f976881651 Vulkan: Don't invalidate internal state in InvalidateCachedState 1 year ago
  David Gow c172fb5972 Vulkan: Support 'desired' vs 'required' memory flags (Fix #9310) 1 year ago
  David Gow 1558d52a0a Vulkan: Only return memory types which are a superset of what we need 1 year ago
  SDL Wiki Bot fbe7301aba Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga e223e1d498 Added SDL_camera.h to the public Framework headers 1 year ago
  Sam Lantinga be51b7acea Use the maximum potential headroom if EDR content isn't currently being displayed. 1 year ago
  SDL Wiki Bot e0dadba6f5 Sync SDL3 wiki -> header 1 year ago
  Anonymous Maarten e6d9251ecb docs: improve CMake documentation for Apple 1 year ago
  Sam Lantinga 7a9c6c7ce9 Include SDL_PIXELFORMAT_P010 as a supported format for the metal renderer 1 year ago
  Sam Lantinga d211da75ac Fixed crash if app delegate method is called when SDL isn't initialized 1 year ago
  Sam Lantinga 9dbbf0a2f7 Implemented clip rect functionality for the Vulkan renderer 1 year ago
  Sam Lantinga 141497b14f Added an automated test to verify clip rect functionality 1 year ago
  Sam Lantinga d0af01e7d4 If the viewport changes the cliprect should be updated 1 year ago
  Sam Lantinga 1cae52bbac Added JNI native methods to proguard-rules.pro (thanks @AntTheAlchemist!) 1 year ago