Eric Wasylishen
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2830895740
testgles2.c: refresh cached SDL_GL_GetDrawableSize() on SDL_WINDOWEVENT_SIZE_CHANGED, not SDL_WINDOWEVENT_RESIZED
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2 年之前 |
Eric Wasylishen
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ab81a559f4
Windows DPI scaling/highdpi support
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2 年之前 |
Eric Wasylishen
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df36f926fc
testautomation: add video_setWindowCenteredOnDisplay test
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2 年之前 |
Eric Wasylishen
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448e05e3c8
add DPI_AWARENESS_CONTEXT_UNAWARE_GDISCALED define
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2 年之前 |
Eric Wasylishen
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1b797957c1
SDL_windowsvideo.c: add HIGHDPI_DEBUG ifdef, print DPI awareness at startup if defined
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2 年之前 |
Eric Wasylishen
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1488c40812
WM_DPICHANGED: remove some dead code, add comment
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2 年之前 |
Eric Wasylishen
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60ef11b3cb
Fix Watcom compile errors
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2 年之前 |
Eric Wasylishen
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d3b970d4d5
HighDPI: remove SWP_NOSIZE in WIN_SetWindowPosition
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2 年之前 |
Eric Wasylishen
|
51ebefeeee
Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
|
3 年之前 |
Cameron Gutman
|
81d3adddbf
events: Fix spurious early returns from SDL_WaitEvent()/SDL_WaitEventTimeout()
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2 年之前 |
Nhalrath
|
b3260e7eb3
Remove macro definition for SDL_ERRBUFIZE
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2 年之前 |
Frank Praznik
|
4a3277b0f9
wayland: Always commit window constraints before entering fullscreen
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2 年之前 |
Frank Praznik
|
78698a0ba2
wayland: Use a separate frame callback for setting the surface damage region
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2 年之前 |
Frank Praznik
|
146ea9b0e1
wayland: Only set the surface opaque region if EGL transparency is disabled
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2 年之前 |
Frank Praznik
|
a20516d4f3
wayland: Swap emulated mode dimensions in more cases
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2 年之前 |
Frank Praznik
|
e1c8350439
wayland: Add a hint to disable video mode emulation under Wayland
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2 年之前 |
Frank Praznik
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e9d3dcea73
wayland: Unify integer and fractional output scaling
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2 年之前 |
Frank Praznik
|
4fde7dd830
wayland: Refactor the Wayland mode emulation and viewport logic
|
2 年之前 |
Sam Lantinga
|
ce5763230b
The backlight event is "change", not "add" or "remove"
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2 年之前 |
Sam Lantinga
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68544be44b
Added support for the Nintendo Online controllers
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2 年之前 |
Ryan C. Gordon
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b75cd2b36d
x11: Force window back to expected size after SDL_SetWindowBordered.
|
2 年之前 |
Ozkan Sezer
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51db775442
updated windows watcom exports file after last commit.
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2 年之前 |
Sam Lantinga
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9202df0472
Implemented SDL_GameControllerGetFirmwareVersion() for HIDAPI PS5 controllers
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2 年之前 |
Guldoman
|
e5a3acd6bd
ime: fcitx: Retrieve cursor position and selection
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3 年之前 |
Guldoman
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dd7bed9ebc
ime: ibus: Retrieve cursor position and selection
|
3 年之前 |
Guldoman
|
d11702ce29
ime: wayland: Make use of `SDL_TEXTEDITING_EXT`
|
3 年之前 |
Guldoman
|
74bcc5a0a3
stdlib: Add `SDL_utf8strnlen`
|
3 年之前 |
Sam Lantinga
|
c7f4103807
Special case for k_eControllerType_XInputSwitchController in the raw input path
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2 年之前 |
Sam Lantinga
|
e6cb082232
Fixed the default mapping on Windows for the HORI Fighting Commander
|
2 年之前 |
Cameron Cawley
|
0a93ac1294
Work around the lack of clock() on PS Vita
|
2 年之前 |