Sam Lantinga
|
358e4d9c7e
Fixed Mac OS X build
|
7 anni fa |
Sam Lantinga
|
ab06f570a8
Workaround for bug 3931 - spurious SDL_MOUSEMOTION events with SDL_HINT_MOUSE_RELATIVE_MODE_WARP 1 since Windows 10 Fall Creators update
|
7 anni fa |
Sam Lantinga
|
baae74c857
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
|
7 anni fa |
Sam Lantinga
|
3ae9768935
Added the Metal framework to several iOS tests
|
7 anni fa |
Sam Lantinga
|
c2cc9c166c
Backed out using pixel texture coordinates, it had weird visual side effects
|
7 anni fa |
Sam Lantinga
|
8aad49238b
Fixed normalized coordinates when the viewport is set
|
7 anni fa |
Sam Lantinga
|
441d309551
Added support for linear sampling and pixel coordinates in the metal renderer
|
7 anni fa |
Sam Lantinga
|
1c43705bab
Fixed compiler warning
|
7 anni fa |
Sam Lantinga
|
f55c998891
Fixed pixel positioning and size for the Metal renderer
|
7 anni fa |
Ryan C. Gordon
|
7dac177cd1
metal: fixed render target support.
|
7 anni fa |
Ryan C. Gordon
|
85d12d8f21
metal: Added some comments and FIXMEs.
|
7 anni fa |
Ryan C. Gordon
|
dbce1341d5
audio: fixed typo in Doxygen comment.
|
7 anni fa |
Sam Lantinga
|
bcf1e62289
Removed duplicate entry for SDL_wasapi.h
|
7 anni fa |
Ryan C. Gordon
|
686fc0937e
metal: Cleaned up some reference count politics.
|
7 anni fa |
Ryan C. Gordon
|
7cb8b50ad8
hints: Add "metal" to the list of SDL_RENDER_DRIVER hints.
|
7 anni fa |
Sam Lantinga
|
cf3d450313
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
|
7 anni fa |
Sam Lantinga
|
c403c0fa9a
Fixed Metal renderer memory leak
|
7 anni fa |
Ryan C. Gordon
|
81a33985e1
metal: Don't check if Metal is available if targeting modern macOS versions.
|
7 anni fa |
Sam Lantinga
|
b733dcc208
Minor cleanup
|
7 anni fa |
Sam Lantinga
|
5182c23c6b
Fixed minor memory leak in the Metal renderer
|
7 anni fa |
Sam Lantinga
|
cac4e31261
Added check for failure of D3D_ActivateRenderer()
|
7 anni fa |
Sam Lantinga
|
127841f315
Fixed compiler warning
|
7 anni fa |
Sam Lantinga
|
1a1cd8c143
Fixed bug 1878 - Scaled texture draws with filtering produce wrapping artifacts.
|
7 anni fa |
Ryan C. Gordon
|
7472963805
configure: List Metal in video drivers.
|
7 anni fa |
Sam Lantinga
|
dc04f290a3
Defer getting the next drawable until we actually start rendering
|
7 anni fa |
Sam Lantinga
|
104decd16d
Fixed runtime errors on iOS
|
7 anni fa |
Sam Lantinga
|
ba9c336e04
Fixed building for simulators or older iOS SDKs
|
7 anni fa |
Sam Lantinga
|
6deb1e7595
Fixed compiling Metal renderer on iOS
|
7 anni fa |
Sam Lantinga
|
1ae73a2be8
Added iOS and OSX versions of the Metal shaders
|
7 anni fa |
Sam Lantinga
|
b2859af6df
Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs
|
7 anni fa |