Revīziju vēsture

Autors SHA1 Ziņojums Datums
  Ryan C. Gordon 3dedcf29ff Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 11 gadi atpakaļ
  Sam Lantinga 1188c174d7 Fixed Mac OS X build 11 gadi atpakaļ
  Brandon Schaefer d829af786e Assume all motion events are mouse events unless tool_type states otherwise. 11 gadi atpakaļ
  Sam Lantinga 4fd03b9582 Setting the window size changes the fullscreen display mode, unless a window display mode has been set. 11 gadi atpakaļ
  Sam Lantinga c15e26d77d Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen) 11 gadi atpakaļ
  Sam Lantinga 947a0b8bae Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400 11 gadi atpakaļ
  Sam Lantinga da6d9a9f2a Added annotations to help code analysis tools 11 gadi atpakaļ
  Sam Lantinga 529bcf6293 Fixed bug 2526, but regressed delivering dead key presses 11 gadi atpakaļ
  Sam Lantinga 4750fe7390 When the window fullscreen mode changes, update the display resolution 11 gadi atpakaļ
  Sam Lantinga 707fd9f071 Fixed bug where changing the window border would change the window size on Windows. 11 gadi atpakaļ
  Sam Lantinga 1e00c03f14 Fixed Mac OS X build 11 gadi atpakaļ
  Sam Lantinga 45ed5ee494 Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal() 11 gadi atpakaļ
  Sam Lantinga 3e3b34adc9 Added a hint to disable windows message processing in SDL_PumpEvents() 11 gadi atpakaļ
  Sam Lantinga 0d1f0fed71 Added a hint to disable window frame and title bar interaction when the cursor is hidden 11 gadi atpakaļ
  J?rgen P. Tjern? d34184461f SDL_opengl: Fix Mac build for SDK 10.9 too. 11 gadi atpakaļ
  J?rgen P. Tjern? d623c0b443 SDL_opengl: Fix Mac build with new glext.h 11 gadi atpakaļ
  Sam Lantinga 65133ebc1b Wait for the fullscreen transition to complete before allowing the application to continue. 11 gadi atpakaļ
  Sam Lantinga 16360b1979 Fixed escape cancelling fullscreen mode now that the SDL window is the first res 11 gadi atpakaļ
  J?rgen P. Tjern? a2085da216 SDL_opengles2: Update to latest Khronos headers. 11 gadi atpakaļ
  J?rgen P. Tjern? 0887f5184c SDL_opengl: Update to glext.h from Khronos dated 2014-05-21. 11 gadi atpakaļ
  J?rgen P. Tjern? f45a2fd05d SDL_opengles2: Separate out GLES2 headers. 11 gadi atpakaļ
  J?rgen P. Tjern? 8793657db7 SDL_opengl: Move glext.h to a separate file. 11 gadi atpakaļ
  J?rgen P. Tjern? c1e11f699e X11: Provide specific X error when SDL_GL_CreateContext fails. 11 gadi atpakaļ
  Sam Lantinga ece2a9bf06 Hopefully really fixed the Android build 11 gadi atpakaļ
  Sam Lantinga 5186be4a12 Fixed Android build 11 gadi atpakaļ
  Sam Lantinga a8fcbc466a Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode 11 gadi atpakaļ
  Sam Lantinga 6b90d7f58a Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible 11 gadi atpakaļ
  Sam Lantinga 32665131f6 Added a way to get the native Android window and EGL context 11 gadi atpakaļ
  Sam Lantinga 3905b910f3 Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed 11 gadi atpakaļ
  Sam Lantinga 75c57f8db7 Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic. 11 gadi atpakaļ