Commit történet

Szerző SHA1 Üzenet Dátum
  Ryan C. Gordon 3ecce84749 egl: adjust how we load symbols in SDL_EGL_GetProcAddress. 5 éve
  Sam Lantinga 4f304fd88c Added support for the BDA PS4 Fightpad 5 éve
  Sam Lantinga a1349d4627 Build fix for the build fix 5 éve
  Sam Lantinga 097b9c3084 Better fix for iOS build 5 éve
  Sam Lantinga 8984d25bfa Fixed build on iOS 5 éve
  Sam Lantinga bf9092cf4a Removed unused variable 5 éve
  Sam Lantinga b3470f04b1 Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting. 5 éve
  Sam Lantinga e6ac16ef2f Added support for third party Nintendo Switch controllers that don't support the full protocol 5 éve
  Sam Lantinga 43c5f62d44 Merged latest data from Steam 5 éve
  Alex Szpakowski 216f5b98ac metal: Fix compilation when using older Apple SDKs (bug #4828). 5 éve
  Ryan C. Gordon 6be83e6141 emscripten: Patched to compile (thanks, Caleb!). 5 éve
  Sam Lantinga 1b4de45d05 Fixed bug 4785 - SDL_CreateRGBSurface creates 1-bit surfaces with zero pitch 5 éve
  Ryan C. Gordon ed7483f82c x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6. 5 éve
  Ryan C. Gordon 02a2ec986f video: Make sure SDL_FillRects()'s fill_function isn't used unitialized. 5 éve
  Ryan C. Gordon eb066a716c include: Removed a FIXME comment. 5 éve
  Ryan C. Gordon 9f636be8c0 video: Removed unused variables. 5 éve
  Ryan C. Gordon e23067eab2 video: speed up SDL_FillRect[s] slightly (thanks, Jakub!). 5 éve
  Ryan C. Gordon e9c1e1269c test: Fixed wrong verbose flag check (thanks, watcom.hecht!). 5 éve
  Ryan C. Gordon 16dee35cfe windows: Remove /ARCH:SSE option from x64 Visual Studio builds. 5 éve
  Ryan C. Gordon aa0a6518a2 test: Fixed compiler warning on Visual Studio. 5 éve
  Cameron Gutman 31ee4d3d81 Reduce delay to 1 ms in SDL_WaitEventTimeout() and SDL_WaitEvent() 6 éve
  Sam Lantinga 526b9bdf1c Backed out changeset b0241180cdc5 5 éve
  Ryan C. Gordon cd8652d8f3 events: SDL_WaitEvent()'s polling loop now sleeps 1ms instead of 10ms. 5 éve
  Ryan C. Gordon d5e378d198 cocoa: Implement SDL_WINDOW_ALWAYS_ON_TOP support (thanks, Gabriel!). 5 éve
  Ryan C. Gordon ec04110d8e dynapi: Deal with failure cases better, other fixes. 5 éve
  Sylvain Becker fe20c35be8 Fixed race condition when scaling Touch events, and changing the renderer 5 éve
  Alex Szpakowski 074f6a512d macOS: Fix the initial window background not being black since macOS 10.14.2 or so, when OpenGL is used (bug #4810). Also fixes "CGContext: invalid context 0x0" errors when an OpenGL window is created (bug #4470). 5 éve
  Alex Szpakowski 009226c61e macOS: Fix non-highdpi OpenGL contexts not scaling properly in macOS 10.15 (bug 4810 and 4822). 5 éve
  Sylvain Becker 72660a51dd Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES) 5 éve
  Alex Szpakowski f8bdefe1b5 macOS: Fix asserts in SDL_Render's metal scissor code when the window is resized. 5 éve