Ryan C. Gordon
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3ecce84749
egl: adjust how we load symbols in SDL_EGL_GetProcAddress.
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5 éve |
Sam Lantinga
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4f304fd88c
Added support for the BDA PS4 Fightpad
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5 éve |
Sam Lantinga
|
a1349d4627
Build fix for the build fix
|
5 éve |
Sam Lantinga
|
097b9c3084
Better fix for iOS build
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5 éve |
Sam Lantinga
|
8984d25bfa
Fixed build on iOS
|
5 éve |
Sam Lantinga
|
bf9092cf4a
Removed unused variable
|
5 éve |
Sam Lantinga
|
b3470f04b1
Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting.
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5 éve |
Sam Lantinga
|
e6ac16ef2f
Added support for third party Nintendo Switch controllers that don't support the full protocol
|
5 éve |
Sam Lantinga
|
43c5f62d44
Merged latest data from Steam
|
5 éve |
Alex Szpakowski
|
216f5b98ac
metal: Fix compilation when using older Apple SDKs (bug #4828).
|
5 éve |
Ryan C. Gordon
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6be83e6141
emscripten: Patched to compile (thanks, Caleb!).
|
5 éve |
Sam Lantinga
|
1b4de45d05
Fixed bug 4785 - SDL_CreateRGBSurface creates 1-bit surfaces with zero pitch
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5 éve |
Ryan C. Gordon
|
ed7483f82c
x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6.
|
5 éve |
Ryan C. Gordon
|
02a2ec986f
video: Make sure SDL_FillRects()'s fill_function isn't used unitialized.
|
5 éve |
Ryan C. Gordon
|
eb066a716c
include: Removed a FIXME comment.
|
5 éve |
Ryan C. Gordon
|
9f636be8c0
video: Removed unused variables.
|
5 éve |
Ryan C. Gordon
|
e23067eab2
video: speed up SDL_FillRect[s] slightly (thanks, Jakub!).
|
5 éve |
Ryan C. Gordon
|
e9c1e1269c
test: Fixed wrong verbose flag check (thanks, watcom.hecht!).
|
5 éve |
Ryan C. Gordon
|
16dee35cfe
windows: Remove /ARCH:SSE option from x64 Visual Studio builds.
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5 éve |
Ryan C. Gordon
|
aa0a6518a2
test: Fixed compiler warning on Visual Studio.
|
5 éve |
Cameron Gutman
|
31ee4d3d81
Reduce delay to 1 ms in SDL_WaitEventTimeout() and SDL_WaitEvent()
|
6 éve |
Sam Lantinga
|
526b9bdf1c
Backed out changeset b0241180cdc5
|
5 éve |
Ryan C. Gordon
|
cd8652d8f3
events: SDL_WaitEvent()'s polling loop now sleeps 1ms instead of 10ms.
|
5 éve |
Ryan C. Gordon
|
d5e378d198
cocoa: Implement SDL_WINDOW_ALWAYS_ON_TOP support (thanks, Gabriel!).
|
5 éve |
Ryan C. Gordon
|
ec04110d8e
dynapi: Deal with failure cases better, other fixes.
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5 éve |
Sylvain Becker
|
fe20c35be8
Fixed race condition when scaling Touch events, and changing the renderer
|
5 éve |
Alex Szpakowski
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074f6a512d
macOS: Fix the initial window background not being black since macOS 10.14.2 or so, when OpenGL is used (bug #4810). Also fixes "CGContext: invalid context 0x0" errors when an OpenGL window is created (bug #4470).
|
5 éve |
Alex Szpakowski
|
009226c61e
macOS: Fix non-highdpi OpenGL contexts not scaling properly in macOS 10.15 (bug 4810 and 4822).
|
5 éve |
Sylvain Becker
|
72660a51dd
Fixed bug 4825 - SDL Renderer OpenGL: Buffer overflow (SDL_RENDERCMD_DRAW_LINES)
|
5 éve |
Alex Szpakowski
|
f8bdefe1b5
macOS: Fix asserts in SDL_Render's metal scissor code when the window is resized.
|
5 éve |