Ryan C. Gordon
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442e84916a
opensles: Fixed capitalization to match other SDL backends.
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1 éve |
Ryan C. Gordon
|
34914bfb49
alsa: Clean up device handles, now that hotplug thread cleanup is in place.
|
1 éve |
Sam Lantinga
|
48d80efb51
Fixed warning C4701: potentially uninitialized local variable 'props' used
|
1 éve |
Ozkan Sezer
|
f7dc63bcc3
audio: another windows wasapi build fix.
|
1 éve |
Ozkan Sezer
|
dd98330076
audio: fix windows wasapi build.
|
1 éve |
Ryan C. Gordon
|
7a52f7b3fd
audio: Split Deinitialize into two stages.
|
1 éve |
Ryan C. Gordon
|
e55e556f32
alsa: Fixed minor memory leak.
|
1 éve |
Sam Lantinga
|
b45a0d9016
Updated the documentation for SDL_LoadWAV_RW()
|
1 éve |
Cameron Gutman
|
435e7ce663
Check for device disconnection in HIDAPI_JoystickOpen()
|
1 éve |
Ryan C. Gordon
|
b733adb503
audio: Fix device refcounting vs ProvidesOwnCallbackThread backends.
|
1 éve |
Ryan C. Gordon
|
c6f08c2553
testaudio: Removed debugging code.
|
1 éve |
Ryan C. Gordon
|
d5dac0ad27
testaudio: Deal with a texture being unexpectedly NULL when scaling.
|
1 éve |
Ryan C. Gordon
|
b19e68c8ec
testaudio: Properly display playback progress, regardless of data source.
|
1 éve |
Ryan C. Gordon
|
8c39269279
audio: Fix audio stream format when binding to a capture device.
|
1 éve |
Ryan C. Gordon
|
f26b838a3e
jack: Check for sample rate and buffer size changes from the server.
|
1 éve |
Ryan C. Gordon
|
063cb0df6b
audio: Fixed comment typo. "deref" should be "unref"
|
1 éve |
Ryan C. Gordon
|
354611a0c6
testaudio: Fixed some bugs Valgrind pointed out.
|
1 éve |
Ryan C. Gordon
|
a17f3ba916
audio: Reworked audio device disconnect management.
|
1 éve |
Zhile Zhu
|
6ddd96a4d0
Fix some wrong gamepad/controller event enums
|
1 éve |
Ryan C. Gordon
|
8df68b4120
hashtable: Moved over to single-line comments.
|
1 éve |
Ryan C. Gordon
|
1c6d996108
testaudio: if the SDL_Renderer is already gone, don't destroy SDL_Textures.
|
1 éve |
Ryan C. Gordon
|
b22ffb9797
audio: Fix some logic errors in the new device hashtable code.
|
1 éve |
Anonymous Maarten
|
e526dc64bd
Don't set unused variable
|
1 éve |
Ryan C. Gordon
|
6664437748
hashtable: Don't rearrange bucket elements during SDL_FindInHashTable.
|
1 éve |
Ryan C. Gordon
|
8ac5c84ad1
audio: device thread shouldn't touch `thread_alive` after object is free'd.
|
1 éve |
Ryan C. Gordon
|
b17151eb16
testaudio: Don't crash if renderer is NULL (happens during shutdown).
|
1 éve |
Ryan C. Gordon
|
7f408e57ee
audio: Keep all available devices in a hashtable instead of linked lists.
|
1 éve |
Ryan C. Gordon
|
0aba2c97db
hashtable: SDL_IterateHashTable might as well provide both key and value.
|
1 éve |
Ryan C. Gordon
|
95a9271dbf
audio: Never lock a device while holding the device_list_lock.
|
1 éve |
kanjitalk755
|
9aeabb0b05
Fix macOS build error by #8269
|
1 éve |