Sam Lantinga
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4750fe7390
When the window fullscreen mode changes, update the display resolution
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11 years ago |
Sam Lantinga
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707fd9f071
Fixed bug where changing the window border would change the window size on Windows.
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11 years ago |
Sam Lantinga
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1e00c03f14
Fixed Mac OS X build
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11 years ago |
Sam Lantinga
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45ed5ee494
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
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11 years ago |
Sam Lantinga
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3e3b34adc9
Added a hint to disable windows message processing in SDL_PumpEvents()
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11 years ago |
Sam Lantinga
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0d1f0fed71
Added a hint to disable window frame and title bar interaction when the cursor is hidden
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11 years ago |
J?rgen P. Tjern?
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d34184461f
SDL_opengl: Fix Mac build for SDK 10.9 too.
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11 years ago |
J?rgen P. Tjern?
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d623c0b443
SDL_opengl: Fix Mac build with new glext.h
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11 years ago |
Sam Lantinga
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65133ebc1b
Wait for the fullscreen transition to complete before allowing the application to continue.
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11 years ago |
Sam Lantinga
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16360b1979
Fixed escape cancelling fullscreen mode now that the SDL window is the first res
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11 years ago |
J?rgen P. Tjern?
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a2085da216
SDL_opengles2: Update to latest Khronos headers.
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11 years ago |
J?rgen P. Tjern?
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0887f5184c
SDL_opengl: Update to glext.h from Khronos dated 2014-05-21.
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11 years ago |
J?rgen P. Tjern?
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f45a2fd05d
SDL_opengles2: Separate out GLES2 headers.
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11 years ago |
J?rgen P. Tjern?
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8793657db7
SDL_opengl: Move glext.h to a separate file.
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11 years ago |
J?rgen P. Tjern?
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c1e11f699e
X11: Provide specific X error when SDL_GL_CreateContext fails.
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11 years ago |
Sam Lantinga
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ece2a9bf06
Hopefully really fixed the Android build
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11 years ago |
Sam Lantinga
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5186be4a12
Fixed Android build
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11 years ago |
Sam Lantinga
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a8fcbc466a
Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode
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11 years ago |
Sam Lantinga
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6b90d7f58a
Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible
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11 years ago |
Sam Lantinga
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32665131f6
Added a way to get the native Android window and EGL context
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11 years ago |
Sam Lantinga
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3905b910f3
Fixed bug 2479 - [OS X] SDL_SetWindowFullscreen fails to switch to windowed
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11 years ago |
Sam Lantinga
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75c57f8db7
Don't use D3D9Ex by default, since it can change behavior for games which rely on D3D9 classic.
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11 years ago |
Sam Lantinga
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9d00f75a27
Fixed bug 2520 - Held double-click app startup creates a stuck MOUSEBUTTONDOWN event
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11 years ago |
Sam Lantinga
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70df9cd0cd
Fullscreen to windowed mode switch
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11 years ago |
Sam Lantinga
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18c31dec54
Fixed Direct3DCreate9Ex prototype
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11 years ago |
Sam Lantinga
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0c6b99d576
Fixed cast
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11 years ago |
Sam Lantinga
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49c53fd280
Use D3D9Ex when available
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11 years ago |
Sam Lantinga
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52222db255
Fixed SDL error when filtering events after shutdown.
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11 years ago |
Philipp Wiesemann
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f29ac39934
Added javadoc comments to document methods used by JNI.
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11 years ago |
Philipp Wiesemann
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eac27bcd2f
Added javadoc comments to prevent unused parameter warning.
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11 years ago |