Ryan C. Gordon
|
4f7329a127
Don't link directly against OpenGL.framework on Mac OS X.
|
11 éve |
Ryan C. Gordon
|
c294130f6e
Added SDL_opengl_glext.h to the list of headers to install.
|
11 éve |
Ryan C. Gordon
|
3dedcf29ff
Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev).
|
11 éve |
Sam Lantinga
|
1188c174d7
Fixed Mac OS X build
|
11 éve |
Brandon Schaefer
|
d829af786e
Assume all motion events are mouse events unless tool_type states otherwise.
|
11 éve |
Sam Lantinga
|
4fd03b9582
Setting the window size changes the fullscreen display mode, unless a window display mode has been set.
|
11 éve |
Sam Lantinga
|
c15e26d77d
Fixed crash and lost pixel data when recovering from a lost device situation (e.g. alt-tab from fullscreen)
|
11 éve |
Sam Lantinga
|
947a0b8bae
Ryan C. Gordon <icculus@icculus.org> 2014-05-24 01:23 -0400
|
11 éve |
Sam Lantinga
|
da6d9a9f2a
Added annotations to help code analysis tools
|
11 éve |
Sam Lantinga
|
529bcf6293
Fixed bug 2526, but regressed delivering dead key presses
|
11 éve |
Sam Lantinga
|
4750fe7390
When the window fullscreen mode changes, update the display resolution
|
11 éve |
Sam Lantinga
|
707fd9f071
Fixed bug where changing the window border would change the window size on Windows.
|
11 éve |
Sam Lantinga
|
1e00c03f14
Fixed Mac OS X build
|
11 éve |
Sam Lantinga
|
45ed5ee494
Added an API function to warp the mouse cursor in global screen space: SDL_WarpMouseGlobal()
|
11 éve |
Sam Lantinga
|
3e3b34adc9
Added a hint to disable windows message processing in SDL_PumpEvents()
|
11 éve |
Sam Lantinga
|
0d1f0fed71
Added a hint to disable window frame and title bar interaction when the cursor is hidden
|
11 éve |
J?rgen P. Tjern?
|
d34184461f
SDL_opengl: Fix Mac build for SDK 10.9 too.
|
11 éve |
J?rgen P. Tjern?
|
d623c0b443
SDL_opengl: Fix Mac build with new glext.h
|
11 éve |
Sam Lantinga
|
65133ebc1b
Wait for the fullscreen transition to complete before allowing the application to continue.
|
11 éve |
Sam Lantinga
|
16360b1979
Fixed escape cancelling fullscreen mode now that the SDL window is the first res
|
11 éve |
J?rgen P. Tjern?
|
a2085da216
SDL_opengles2: Update to latest Khronos headers.
|
11 éve |
J?rgen P. Tjern?
|
0887f5184c
SDL_opengl: Update to glext.h from Khronos dated 2014-05-21.
|
11 éve |
J?rgen P. Tjern?
|
f45a2fd05d
SDL_opengles2: Separate out GLES2 headers.
|
11 éve |
J?rgen P. Tjern?
|
8793657db7
SDL_opengl: Move glext.h to a separate file.
|
11 éve |
J?rgen P. Tjern?
|
c1e11f699e
X11: Provide specific X error when SDL_GL_CreateContext fails.
|
11 éve |
Sam Lantinga
|
ece2a9bf06
Hopefully really fixed the Android build
|
11 éve |
Sam Lantinga
|
5186be4a12
Fixed Android build
|
11 éve |
Sam Lantinga
|
a8fcbc466a
Fixed bug 2534 - Mac: black bar at top of screen in SDL_WINDOW_FULLSCREEN mode
|
11 éve |
Sam Lantinga
|
6b90d7f58a
Fixed bug 2550 - [OS X 10.9] Enabling SDL_WINDOW_FULLSCREEN after relative mouse mode leaves cursor visible
|
11 éve |
Sam Lantinga
|
32665131f6
Added a way to get the native Android window and EGL context
|
11 éve |