Commit History

Author SHA1 Message Date
  Ryan C. Gordon 500e4f6f9a Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere. 11 years ago
  Gabriel Jacobo 9c489c7c0d Fix EGL/OpenGL ES paths 11 years ago
  Sam Lantinga 9cbd05df1e Report an error if creating a render target fails 11 years ago
  Sam Lantinga 509898460c Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer. 11 years ago
  Sam Lantinga e5ef978e13 Fixed a potential double-free bug if glGenTextures() failed. 11 years ago
  Gabriel Jacobo b39a4daf04 SDL_TEXTINPUT support for EVDEV 11 years ago
  Sam Lantinga 1f21484bdd Fixed const/non-const warning 11 years ago
  Sam Lantinga 1df1e69691 Added the platform specific messagebox function to the video function list 11 years ago
  Sam Lantinga 8fbd7dc735 Fixed bug 2130 - Two members of Windows WindowData not initialized 11 years ago
  Ryan C. Gordon ce45fa28e2 SDLK_DELETE should probably be SDLK_BACKSPACE on iOS. 11 years ago
  Ryan C. Gordon 958640e5d1 Get rid of glGetError() calls in GLES2 renderer. 11 years ago
  Gabriel Jacobo 57e09318dd Uses SDL_UDEV for Linux joystick hotplugging 11 years ago
  Sam Lantinga 69a4351eb0 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi 11 years ago
  Sam Lantinga 22a972a440 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes 11 years ago
  Sam Lantinga 058aba086c Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 11 years ago
  Gabriel Jacobo 889b6bd794 Removes unused property use_egl from internal structure gl_config 11 years ago
  Gabriel Jacobo c691de00c5 Fix: SDL_EVDEV_device_removed does not need UDEV 11 years ago
  Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. 11 years ago
  Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions 11 years ago
  Sam Lantinga cf5e5a8360 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE 11 years ago
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() 11 years ago
  Sam Lantinga 9f390e7967 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. 11 years ago
  Sam Lantinga 89c31bb42a Implemented SDL_UpdateYUVTexture() for Direct3D 11 years ago
  Sam Lantinga 17c9ff85e2 Added missing SDL_assert.h 11 years ago
  Sam Lantinga 57bd514707 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() 11 years ago
  Sam Lantinga d0a57ea2b5 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. 11 years ago
  Sam Lantinga dfa53e7e3c SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in. 11 years ago
  Sam Lantinga b6be1435c5 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. 11 years ago
  Gabriel Jacobo 1ccbad9603 Do not use UDEV references in EVDEV if UDEV has not been detected 11 years ago
  Sam Lantinga 99789c71c1 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio 11 years ago