Ryan C. Gordon
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500e4f6f9a
Removed "u_colorTable" uniform from the GLES2 renderer. It's not used anywhere.
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11 years ago |
Gabriel Jacobo
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9c489c7c0d
Fix EGL/OpenGL ES paths
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11 years ago |
Sam Lantinga
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9cbd05df1e
Report an error if creating a render target fails
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11 years ago |
Sam Lantinga
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509898460c
Added optional error checking for OpenGL ES 2.0 in the same style as the OpenGL renderer.
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11 years ago |
Sam Lantinga
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e5ef978e13
Fixed a potential double-free bug if glGenTextures() failed.
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11 years ago |
Gabriel Jacobo
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b39a4daf04
SDL_TEXTINPUT support for EVDEV
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11 years ago |
Sam Lantinga
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1f21484bdd
Fixed const/non-const warning
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11 years ago |
Sam Lantinga
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1df1e69691
Added the platform specific messagebox function to the video function list
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11 years ago |
Sam Lantinga
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8fbd7dc735
Fixed bug 2130 - Two members of Windows WindowData not initialized
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11 years ago |
Ryan C. Gordon
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ce45fa28e2
SDLK_DELETE should probably be SDLK_BACKSPACE on iOS.
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11 years ago |
Ryan C. Gordon
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958640e5d1
Get rid of glGetError() calls in GLES2 renderer.
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11 years ago |
Gabriel Jacobo
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57e09318dd
Uses SDL_UDEV for Linux joystick hotplugging
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11 years ago |
Sam Lantinga
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69a4351eb0
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
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11 years ago |
Sam Lantinga
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22a972a440
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
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11 years ago |
Sam Lantinga
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058aba086c
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
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11 years ago |
Gabriel Jacobo
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889b6bd794
Removes unused property use_egl from internal structure gl_config
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11 years ago |
Gabriel Jacobo
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c691de00c5
Fix: SDL_EVDEV_device_removed does not need UDEV
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11 years ago |
Sam Lantinga
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202528a48f
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
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11 years ago |
Sam Lantinga
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25f607a3c2
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
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11 years ago |
Sam Lantinga
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cf5e5a8360
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
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11 years ago |
Sam Lantinga
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803965bcc2
Added platform specific call: SDL_RenderGetD3DDevice()
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11 years ago |
Sam Lantinga
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9f390e7967
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
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11 years ago |
Sam Lantinga
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89c31bb42a
Implemented SDL_UpdateYUVTexture() for Direct3D
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11 years ago |
Sam Lantinga
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17c9ff85e2
Added missing SDL_assert.h
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11 years ago |
Sam Lantinga
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57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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11 years ago |
Sam Lantinga
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d0a57ea2b5
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
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11 years ago |
Sam Lantinga
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dfa53e7e3c
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
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11 years ago |
Sam Lantinga
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b6be1435c5
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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11 years ago |
Gabriel Jacobo
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1ccbad9603
Do not use UDEV references in EVDEV if UDEV has not been detected
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11 years ago |
Sam Lantinga
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99789c71c1
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
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11 years ago |