Sam Lantinga
|
51d6371ec1
Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture
|
hace 8 años |
Sam Lantinga
|
9fff05f8d6
Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW
|
hace 8 años |
Sam Lantinga
|
53e22e4be8
Only use GCC pragmas when we're building with GCC
|
hace 8 años |
Sam Lantinga
|
a42c396a57
Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles)
|
hace 8 años |
Sam Lantinga
|
3f1b1629c4
Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures
|
hace 8 años |
Sam Lantinga
|
fd1d692bef
Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison
|
hace 8 años |
Sam Lantinga
|
2ccb46cebc
Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES
|
hace 8 años |
Bastien Nocera
|
ca8ef2b73f
Fix running autogen.sh out-of-tree
|
hace 8 años |
Sam Lantinga
|
9dfe54006e
We should be using a string constant for the strftime format string
|
hace 8 años |
Bastien Nocera
|
7edd2261e7
Fix "format not a string literal" errors
|
hace 8 años |
Jonathan Dowland
|
461336a23e
Add gamecontrollerdb lines for SFC30 controller in various modes
|
hace 8 años |
Cole Campbell
|
8f17b20388
Commit KEYCODE_SPACE as text input on Android
|
hace 8 años |
Sam Lantinga
|
b7e45f8a1a
Fixed bug 3336 - Failure to build with MinGW-w64
|
hace 8 años |
Sam Lantinga
|
9f854cdbe0
Fixed bug 3388 - Fail to build src/thread/windows/SDL_systhread.c on MinGW 4.9.3
|
hace 8 años |
Philipp Wiesemann
|
c2cb0b0ff4
iOS: Removed unused constant in demo.
|
hace 8 años |
Philipp Wiesemann
|
7b23eef3b0
Fixed crash if allocating memory for mouse clicks failed.
|
hace 8 años |
Ryan C. Gordon
|
e64c5186e2
windows: Removed hardcoded "1" for mouse clickthrough hint.
|
hace 8 años |
Ryan C. Gordon
|
f10db4071d
haiku: Patched to compile.
|
hace 8 años |
Ryan C. Gordon
|
f2fcd324c5
windows: fix borderless windows at desktop resolution (thanks, Evgeny!).
|
hace 8 años |
Ryan C. Gordon
|
b2510d9cbc
x11: fixed incorrect SDL_GetWindowPosition() after resize (thanks, Jason!).
|
hace 8 años |
Ryan C. Gordon
|
4f4c4b629f
Added SDL_SetWindowResizable(). (thanks, Ethan!)
|
hace 8 años |
Sam Lantinga
|
257c89727a
Fixed bug 3426 - Fixes for joystick related issues
|
hace 8 años |
Sam Lantinga
|
f369d165fa
Fixed bug 3427 - Android accelerometer z-axis incorrect
|
hace 8 años |
Sam Lantinga
|
5f2e83a955
Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework
|
hace 8 años |
Sam Lantinga
|
f1e0b9af20
Added debug output for new window events
|
hace 8 años |
Sam Lantinga
|
67bdbcca44
Implemented SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH on X11
|
hace 8 años |
Sam Lantinga
|
d285af2a96
Added Windows support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH
|
hace 8 años |
Sam Lantinga
|
a13da2faa7
Generalized the hint for whether the application gets a mouse event when clicking on the window to activate it, and is now named SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH.
|
hace 8 años |
Sam Lantinga
|
8ddb4328b5
When clicking on a window to give it focus, don't pass the mouse click to the application.
|
hace 8 años |
Ryan C. Gordon
|
f33c58b004
Updated Linux notes on building with Mir and Wayland support.
|
hace 8 años |