Sam Lantinga
|
527a8eb058
Renamed Xcode build targets so it's easier to copy files out of build directories on the command line
|
il y a 7 ans |
Sam Lantinga
|
638d4fe3f8
Added SDL_uikitmetalview.m to the tvOS project
|
il y a 7 ans |
Sam Lantinga
|
e0d0184f09
Fixed bug 3999 - Build failed when try to build with configure script for Android
|
il y a 7 ans |
Sam Lantinga
|
f1ec8a5f4c
Check for immintrin.h before using it in SDL_cpuinfo.h
|
il y a 7 ans |
Sam Lantinga
|
1b16618b13
Fixed Windows gcc build
|
il y a 7 ans |
Sam Lantinga
|
7ac46a7449
The newer compilers generate the property boilerplate automatically
|
il y a 7 ans |
Sam Lantinga
|
358e4d9c7e
Fixed Mac OS X build
|
il y a 7 ans |
Sam Lantinga
|
ab06f570a8
Workaround for bug 3931 - spurious SDL_MOUSEMOTION events with SDL_HINT_MOUSE_RELATIVE_MODE_WARP 1 since Windows 10 Fall Creators update
|
il y a 7 ans |
Sam Lantinga
|
baae74c857
Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!)
|
il y a 7 ans |
Sam Lantinga
|
3ae9768935
Added the Metal framework to several iOS tests
|
il y a 7 ans |
Sam Lantinga
|
c2cc9c166c
Backed out using pixel texture coordinates, it had weird visual side effects
|
il y a 7 ans |
Sam Lantinga
|
8aad49238b
Fixed normalized coordinates when the viewport is set
|
il y a 7 ans |
Sam Lantinga
|
441d309551
Added support for linear sampling and pixel coordinates in the metal renderer
|
il y a 7 ans |
Sam Lantinga
|
1c43705bab
Fixed compiler warning
|
il y a 7 ans |
Sam Lantinga
|
f55c998891
Fixed pixel positioning and size for the Metal renderer
|
il y a 7 ans |
Ryan C. Gordon
|
7dac177cd1
metal: fixed render target support.
|
il y a 7 ans |
Ryan C. Gordon
|
85d12d8f21
metal: Added some comments and FIXMEs.
|
il y a 7 ans |
Ryan C. Gordon
|
dbce1341d5
audio: fixed typo in Doxygen comment.
|
il y a 7 ans |
Sam Lantinga
|
bcf1e62289
Removed duplicate entry for SDL_wasapi.h
|
il y a 7 ans |
Ryan C. Gordon
|
686fc0937e
metal: Cleaned up some reference count politics.
|
il y a 7 ans |
Ryan C. Gordon
|
7cb8b50ad8
hints: Add "metal" to the list of SDL_RENDER_DRIVER hints.
|
il y a 7 ans |
Sam Lantinga
|
cf3d450313
Added SDL_RenderGetMetalLayer() and SDL_RenderGetMetalCommandEncoder()
|
il y a 7 ans |
Sam Lantinga
|
c403c0fa9a
Fixed Metal renderer memory leak
|
il y a 7 ans |
Ryan C. Gordon
|
81a33985e1
metal: Don't check if Metal is available if targeting modern macOS versions.
|
il y a 7 ans |
Sam Lantinga
|
b733dcc208
Minor cleanup
|
il y a 7 ans |
Sam Lantinga
|
5182c23c6b
Fixed minor memory leak in the Metal renderer
|
il y a 7 ans |
Sam Lantinga
|
cac4e31261
Added check for failure of D3D_ActivateRenderer()
|
il y a 7 ans |
Sam Lantinga
|
127841f315
Fixed compiler warning
|
il y a 7 ans |
Sam Lantinga
|
1a1cd8c143
Fixed bug 1878 - Scaled texture draws with filtering produce wrapping artifacts.
|
il y a 7 ans |
Ryan C. Gordon
|
7472963805
configure: List Metal in video drivers.
|
il y a 7 ans |