Sam Lantinga
|
5512eac69f
Fixed bug 2414 - Execute event watchers in the order they were added
|
11 년 전 |
Sam Lantinga
|
f7de4ae130
Fixed bug 2407 - Support for OpenGL ES 3 contexts on iOS
|
11 년 전 |
Sam Lantinga
|
af0ab49003
Fixed bug 2346 - Mac: mousewheel events have flipped horizontal scroll values
|
11 년 전 |
Sam Lantinga
|
7c33f23361
Thou shalt not use more than 4k local variables in this code.
|
11 년 전 |
Ryan C. Gordon
|
0deb54c024
Reworked Mac OS X joystick code to use the 10.5+ HID Manager API.
|
11 년 전 |
Gabriel Jacobo
|
abe2ac2cb4
Fixes #2326, clean up the X11 backend a bit
|
11 년 전 |
Sam Lantinga
|
22e3217e59
Fixed infinite recursion in D3D_Reset()
|
11 년 전 |
Gabriel Jacobo
|
ea71a5e074
Fixes #2408, VS2013: several projects of release build are not built
|
11 년 전 |
Gabriel Jacobo
|
01550b96cc
Improve testgles2 exit behavior (useful on Android)
|
11 년 전 |
Gabriel Jacobo
|
e3f0d53b55
Fixes #2403, add SDL2 dependency to testgles2 (thanks Hiroyuki Iwatsuki)
|
11 년 전 |
Sam Lantinga
|
6b33f2e8ca
Fixed resetting the current render target if the D3D device is reset while using a non-default render target.
|
11 년 전 |
Ryan C. Gordon
|
ccce6fb302
s/iPhoneOS/iOS
|
11 년 전 |
Ryan C. Gordon
|
245e125e0f
Corrected battery percentage on iOS (thanks, Felix!).
|
11 년 전 |
Philipp Wiesemann
|
fbeb24e96e
Fixed documentation comments in SDL_hints.h file.
|
11 년 전 |
Philipp Wiesemann
|
fc1c17cc01
Changed text in documentation.
|
11 년 전 |
Philipp Wiesemann
|
70b975d626
Corrected name of hint in README.
|
11 년 전 |
Sam Lantinga
|
5c5770ad44
Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly.
|
11 년 전 |
Sam Lantinga
|
441f7d8d63
Fixed Mac PS4 controller entry, added Linux OUYA controller entry
|
11 년 전 |
Sam Lantinga
|
268071d16f
Added the new function at the end so we don't break the ABI
|
11 년 전 |
Sam Lantinga
|
baf2dd4c7e
Back out changelist 1951976
|
11 년 전 |
Sam Lantinga
|
f5d1559b51
Back out changelist 2026006
|
11 년 전 |
Sam Lantinga
|
c52c91056b
Added SDL_DXGIGetOutputInfo which returns the adapter and output indices that are used to create DX10 and DX11 devices and swap chains on a particular display.
|
11 년 전 |
Sam Lantinga
|
e34da6801f
Fixed lost mouse button when in relative mouse warp mode and you click on the title bar, entering a modal move/resize loop.
|
11 년 전 |
Sam Lantinga
|
567b5ba8e9
As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
|
11 년 전 |
Sam Lantinga
|
1fa4939a38
Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
|
11 년 전 |
Gabriel Jacobo
|
cf119f786a
Try to work around Android's handling of static variables in terminated apps
|
11 년 전 |
Sam Lantinga
|
076a14b263
Fixed crash if render target textures are used while the device is lost
|
11 년 전 |
Sam Lantinga
|
ae05f178c2
Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
|
11 년 전 |
Sam Lantinga
|
9f2509da79
Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
|
11 년 전 |
Sam Lantinga
|
a396841f8d
Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
|
11 년 전 |