Sam Lantinga
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567b5ba8e9
As part of Jorgen's code review of this function I added a call to LoadLibrary so the refcounts would be consistent between Windows and Posix. Then I forgot to include the check that the thing was actually loaded and caused it to be loaded all the time. Oops.
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11 years ago |
Sam Lantinga
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1fa4939a38
Added SDL_GetLoadedModule to do the equivalent of GetModuleHandle/dlload(NOLOAD)
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11 years ago |
Gabriel Jacobo
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cf119f786a
Try to work around Android's handling of static variables in terminated apps
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11 years ago |
Sam Lantinga
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076a14b263
Fixed crash if render target textures are used while the device is lost
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11 years ago |
Sam Lantinga
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ae05f178c2
Recreate render target textures when the D3D device is being reset, and notify the application using the SDL_RENDER_TARGETS_RESET event when this happens.
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11 years ago |
Sam Lantinga
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9f2509da79
Exposed the font character size and SDLTest_DrawCharacter() to make it easier to do custom debug text layout
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11 years ago |
Sam Lantinga
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a396841f8d
Fixed bug where a window created fullscreen and hidden would get activated and "shown" but never actually be visible.
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11 years ago |
Ryan C. Gordon
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f38c1f05f5
Fixed DualShock 4 controller config on Mac OS X.
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11 years ago |
Edward Rudd
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7f4c6a9ca1
Fix Cmake so generated SOname matches autoconf's #.
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11 years ago |
Ryan C. Gordon
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2d92a37237
Make controllermap, etc, work on platforms with hardcoded window sizes.
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11 years ago |
Gabriel Jacobo
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9268c7a1b3
Backed out 0869362ccc3c
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11 years ago |
Ryan C. Gordon
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f0aa97d20f
Removed unused function.
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11 years ago |
Ryan C. Gordon
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b17fd9a180
Replace testgamecontroller visualization mode with something more useful.
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11 years ago |
Ryan C. Gordon
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9a15da84db
No need to use a render target here.
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11 years ago |
Sam Lantinga
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853334afed
Updated SDL to version 2.0.2
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11 years ago |
Sam Lantinga
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8cabd44f36
Fixed the OUYA controller mapping on Windows
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11 years ago |
Sam Lantinga
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c8c3911e0d
Added Windows entry for the bluetooth OUYA controller
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11 years ago |
Sam Lantinga
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c3c2964dbb
Possibly fixed bug 2250 - Cmake: SDL2 Doesn't install DLLs on Windows
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11 years ago |
Sam Lantinga
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3ab3ea642d
Fixed bug 2385 - error: unknown type name 'IDirect3DDevice9'
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11 years ago |
Sam Lantinga
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b331ada815
Fixed bug 2354 - [ES 2.0] SDL_RenderClear clears render target with wrong color
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11 years ago |
Ryan C. Gordon
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fab5c7599b
Updated README-macosx.txt to note new minimum requirements, end of PowerPC.
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11 years ago |
Ryan C. Gordon
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ba55cbef6e
Make non-Clang compilers happy.
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11 years ago |
Ryan C. Gordon
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129456fe2e
Tell Clang's static analysis that SDL_assert() is an assertion handler.
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11 years ago |
Edward Rudd
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d3f64213e2
slight adjustment to the hot plug test to allow it to be run with hap tics disabled
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11 years ago |
Edward Rudd
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fff7503b6a
ignore hot plugs in mac haptic layer IF hap tics hasn't been initialized.
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11 years ago |
Ryan C. Gordon
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c2f6ab0cc1
Added DualShock 4 game controller config for Windows, Mac, and Linux.
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11 years ago |
Ryan C. Gordon
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7033e597b5
Fixed crash on Windows if haptic isn't initialized when controllers are added.
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11 years ago |
Ryan C. Gordon
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56979749e9
Fixed a typo.
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11 years ago |
Edward Rudd
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a09548eb00
Fix device counting in HapticMouse and JoystickOpen routines. 0 is the first item in the list not the last
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11 years ago |
Edward Rudd
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f3e6a0a71b
fix indentation and spaces
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11 years ago |