Alex Szpakowski
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571f4ce8a6
Fix CMake setting an incorrect video backend on iOS
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8 éve |
Sam Lantinga
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c2e2565144
Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries
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8 éve |
Sam Lantinga
|
8d8e490dc3
Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork)
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8 éve |
Sam Lantinga
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671f2a4914
Fixed bug 3268 - CMAKE: ios fixes
|
8 éve |
Sam Lantinga
|
6a9ee8fa4b
Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip.
|
8 éve |
Sam Lantinga
|
bb24662c79
Fixed bug 3301 - IBus support on Linux with CMake
|
8 éve |
Sam Lantinga
|
765d8bea01
Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad
|
8 éve |
Ethan Lee
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c3e48e71b4
Force WM_PAINT events on window resize
|
9 éve |
Sam Lantinga
|
f032f811a3
Fixed bug 3318 - testime.c enhancement with GNU Unifont support
|
8 éve |
Sam Lantinga
|
3ac201cf7f
Fixed bug 3319 - Getting the POSIX out of testqsort.c
|
8 éve |
Sam Lantinga
|
d870f2719b
Fixed bug 3320 - SDL_windows_main.c defines both console application entry points
|
8 éve |
Sam Lantinga
|
2cbe9e2b77
Fixed bug 3322 - Missing error checking in testaudioinfo and testaudiohotplug
|
8 éve |
Sam Lantinga
|
6f11545a2d
Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc
|
8 éve |
Sam Lantinga
|
0b576962ca
Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications.
|
8 éve |
Sam Lantinga
|
1e6e595484
Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput
|
8 éve |
Sam Lantinga
|
708def87f3
Fixed bug 3338 - console_wmain doesn't null terminate the argv array
|
8 éve |
Sam Lantinga
|
77305d47c2
Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect
|
8 éve |
Sam Lantinga
|
89c868f4f8
Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures
|
8 éve |
Sam Lantinga
|
061cc5e75f
Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format
|
8 éve |
Sam Lantinga
|
51d6371ec1
Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture
|
8 éve |
Sam Lantinga
|
9fff05f8d6
Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW
|
8 éve |
Sam Lantinga
|
53e22e4be8
Only use GCC pragmas when we're building with GCC
|
8 éve |
Sam Lantinga
|
a42c396a57
Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles)
|
8 éve |
Sam Lantinga
|
3f1b1629c4
Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures
|
8 éve |
Sam Lantinga
|
fd1d692bef
Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison
|
8 éve |
Sam Lantinga
|
2ccb46cebc
Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES
|
8 éve |
Bastien Nocera
|
ca8ef2b73f
Fix running autogen.sh out-of-tree
|
8 éve |
Sam Lantinga
|
9dfe54006e
We should be using a string constant for the strftime format string
|
8 éve |
Bastien Nocera
|
7edd2261e7
Fix "format not a string literal" errors
|
8 éve |
Jonathan Dowland
|
461336a23e
Add gamecontrollerdb lines for SFC30 controller in various modes
|
8 éve |