Commit történet

Szerző SHA1 Üzenet Dátum
  Alex Szpakowski 571f4ce8a6 Fix CMake setting an incorrect video backend on iOS 8 éve
  Sam Lantinga c2e2565144 Fixed bug 3424 - SDL_GameController: Increase k_nMaxReverseEntries 8 éve
  Sam Lantinga 8d8e490dc3 Fixed bug 3262 - Premake scripts are not compatible with "Genie" (premake fork) 8 éve
  Sam Lantinga 671f2a4914 Fixed bug 3268 - CMAKE: ios fixes 8 éve
  Sam Lantinga 6a9ee8fa4b Fixed bug 3276 - build-scripts/showrev.sh prints the tip, which isn't useful if you're on a different -# branch, or just not sync'd to the tip. 8 éve
  Sam Lantinga bb24662c79 Fixed bug 3301 - IBus support on Linux with CMake 8 éve
  Sam Lantinga 765d8bea01 Fixed bug 3305 - Fixed TextInput status when the keyboard was dismissed with the dismiss key on the iPad 8 éve
  Ethan Lee c3e48e71b4 Force WM_PAINT events on window resize 9 éve
  Sam Lantinga f032f811a3 Fixed bug 3318 - testime.c enhancement with GNU Unifont support 8 éve
  Sam Lantinga 3ac201cf7f Fixed bug 3319 - Getting the POSIX out of testqsort.c 8 éve
  Sam Lantinga d870f2719b Fixed bug 3320 - SDL_windows_main.c defines both console application entry points 8 éve
  Sam Lantinga 2cbe9e2b77 Fixed bug 3322 - Missing error checking in testaudioinfo and testaudiohotplug 8 éve
  Sam Lantinga 6f11545a2d Fixed bug 3323 - SDL_LogOutput prints message twice on Windows when linked with libc 8 éve
  Sam Lantinga 0b576962ca Reset dead keys when the SDL window loses focus, so dead keys pressed in SDL applications don't affect text input into other applications. 8 éve
  Sam Lantinga 1e6e595484 Fixed bug 3332 - Win32: reset deadkeys in StartTextInput/StopTextInput 8 éve
  Sam Lantinga 708def87f3 Fixed bug 3338 - console_wmain doesn't null terminate the argv array 8 éve
  Sam Lantinga 77305d47c2 Fixed bug 3345 - SDL_RenderClear inconsistency with ClipRect 8 éve
  Sam Lantinga 89c868f4f8 Fixed bug 3347 - OpenGL ES renderer doesn't flip projection matrix for target textures 8 éve
  Sam Lantinga 061cc5e75f Fixed bug 3349 - GLES2_RenderReadPixels doesn't use target texture format 8 éve
  Sam Lantinga 51d6371ec1 Fixed bug 3350 - GL renderers don't need to flip rows after reading back pixels from the target texture 8 éve
  Sam Lantinga 9fff05f8d6 Fixed bug 3352 - Adding alpha mask support to SDL_SaveBMP_RW 8 éve
  Sam Lantinga 53e22e4be8 Only use GCC pragmas when we're building with GCC 8 éve
  Sam Lantinga a42c396a57 Fixed bug 3361 - Texture color modulation doesn't work with active NONE blend mode (opengl and opengles) 8 éve
  Sam Lantinga 3f1b1629c4 Fixed bug 3362 - OpenGL renderer doesn't check if framebuffers are supported when creating target textures 8 éve
  Sam Lantinga fd1d692bef Fixed bug 3368 - SDL_Blit_Slow doesn't ignore alpha values in colorkey comparison 8 éve
  Sam Lantinga 2ccb46cebc Fixed bug 3373 - OpenGL implementation differences of glDrawTexfOES 8 éve
  Bastien Nocera ca8ef2b73f Fix running autogen.sh out-of-tree 8 éve
  Sam Lantinga 9dfe54006e We should be using a string constant for the strftime format string 8 éve
  Bastien Nocera 7edd2261e7 Fix "format not a string literal" errors 8 éve
  Jonathan Dowland 461336a23e Add gamecontrollerdb lines for SFC30 controller in various modes 8 éve