Histórico de commits

Autor SHA1 Mensagem Data
  Sam Lantinga 5d28c31548 Only initialize Xbox One controllers once they're ready for initialization (or if they are silent until init) 5 anos atrás
  Sam Lantinga 47abe4e3b3 Fixed crash when unplugging a HIDAPI controller 5 anos atrás
  Sam Lantinga f34795d05f Added support for the updated Hyperkin Duke Xbox One controller 5 anos atrás
  Sam Lantinga a56aaea139 Fixed handling the 8BitDo M30 in Nintendo Switch mode 5 anos atrás
  Sam Lantinga f4375e86f9 Added support for the 8BitDo M30 GamePad 5 anos atrás
  Cameron Cawley 78ce18f5cf riscos: Add CPU feature detection 5 anos atrás
  Sam Lantinga eb3d39bc8b Added support for the 8Bitdo FC30 Pro 5 anos atrás
  Sam Lantinga 598bcfc5f6 Fixed bug 4928 - CMakeLists.txt: put cmake package helpers in proper libdir 5 anos atrás
  Dmitry V. Levin 2b1edf4113 X11_InitKeyboard: do not call XAutoRepeatOn unnecessarily 5 anos atrás
  Dmitry V. Levin ed514cd0e4 have_mitshm: use XShmQueryExtension to check for MIT-SHM extension 5 anos atrás
  Michael Forney cdbeae521e wayland: support wl_data_device_manager version < 3 5 anos atrás
  Sam Lantinga d9c4be0648 Added support for the Hyperkin Duke controller 5 anos atrás
  Sam Lantinga 41dad5d7f3 Fixed bug 4357 - iosbuild.sh broken with SDL 2.0.9 5 anos atrás
  Sam Lantinga 4c9628a002 Fixed GameCube controller axis and trigger ranges and X and B button being swapped 5 anos atrás
  Sam Lantinga 58a11d30de Fixed bug 4920 - Wider support for seconds of battery life left on Linux platforms using sys interface 5 anos atrás
  Sam Lantinga 8b0660b25a Fixed bug 4918 - SDL failed to build due to error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex with MSVC x64 on Windows 5 anos atrás
  Sam Lantinga 98ce0e50b7 Removed unnecessary setlocale() on Mac 5 anos atrás
  Sam Lantinga a9482a1d60 Added support for the Nintendo GameCube adapter, tested on Steam Link hardware 5 anos atrás
  Ozkan Sezer 9340cfa9a1 SDL_x11events.c (X11_DispatchEvent): remove FIXME and use SDL_strtokr(). 5 anos atrás
  Ozkan Sezer ef3ca2cc46 Fix build error in SDL_render_metal.m (bug #4916.) 5 anos atrás
  Sylvain Becker 6d639fce2d SDL_ScaleMode: fix compilation GLES renderer 5 anos atrás
  Ryan C. Gordon 131e13a773 direct3d11: Always set vertex buffers when updating them (thanks, Konrad!). 5 anos atrás
  Sam Lantinga 982f8a83ec Fixed bug 4910 - Missing joystick-driver type check in haptic 5 anos atrás
  Cameron Gutman f21e172767 Use IOHIDManagerRegisterDeviceRemovalCallback() to monitor for HID removal 5 anos atrás
  Sam Lantinga dd5987e80a Fixed bug 4911 - Build broken when hidapi enabled 5 anos atrás
  Sam Lantinga 5e19e66c73 Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode 5 anos atrás
  Zack Middleton f0cee3edec Fix shutting down HIDAPI device with multiple joysticks 5 anos atrás
  Sam Lantinga d000a592ab Fixed windows build 5 anos atrás
  Sylvain Becker d004cc7050 Android: same way as in nativePause(), resume events are sent from SDL thread 5 anos atrás
  Sylvain Becker 45a9b5fa2e Android: fix call of glFinish without context. 5 anos atrás