Sam Lantinga
|
5d28c31548
Only initialize Xbox One controllers once they're ready for initialization (or if they are silent until init)
|
5 anos atrás |
Sam Lantinga
|
47abe4e3b3
Fixed crash when unplugging a HIDAPI controller
|
5 anos atrás |
Sam Lantinga
|
f34795d05f
Added support for the updated Hyperkin Duke Xbox One controller
|
5 anos atrás |
Sam Lantinga
|
a56aaea139
Fixed handling the 8BitDo M30 in Nintendo Switch mode
|
5 anos atrás |
Sam Lantinga
|
f4375e86f9
Added support for the 8BitDo M30 GamePad
|
5 anos atrás |
Cameron Cawley
|
78ce18f5cf
riscos: Add CPU feature detection
|
5 anos atrás |
Sam Lantinga
|
eb3d39bc8b
Added support for the 8Bitdo FC30 Pro
|
5 anos atrás |
Sam Lantinga
|
598bcfc5f6
Fixed bug 4928 - CMakeLists.txt: put cmake package helpers in proper libdir
|
5 anos atrás |
Dmitry V. Levin
|
2b1edf4113
X11_InitKeyboard: do not call XAutoRepeatOn unnecessarily
|
5 anos atrás |
Dmitry V. Levin
|
ed514cd0e4
have_mitshm: use XShmQueryExtension to check for MIT-SHM extension
|
5 anos atrás |
Michael Forney
|
cdbeae521e
wayland: support wl_data_device_manager version < 3
|
5 anos atrás |
Sam Lantinga
|
d9c4be0648
Added support for the Hyperkin Duke controller
|
5 anos atrás |
Sam Lantinga
|
41dad5d7f3
Fixed bug 4357 - iosbuild.sh broken with SDL 2.0.9
|
5 anos atrás |
Sam Lantinga
|
4c9628a002
Fixed GameCube controller axis and trigger ranges and X and B button being swapped
|
5 anos atrás |
Sam Lantinga
|
58a11d30de
Fixed bug 4920 - Wider support for seconds of battery life left on Linux platforms using sys interface
|
5 anos atrás |
Sam Lantinga
|
8b0660b25a
Fixed bug 4918 - SDL failed to build due to error LNK2019: unresolved external symbol memset referenced in function SDL_SetJoystickIDForPlayerIndex with MSVC x64 on Windows
|
5 anos atrás |
Sam Lantinga
|
98ce0e50b7
Removed unnecessary setlocale() on Mac
|
5 anos atrás |
Sam Lantinga
|
a9482a1d60
Added support for the Nintendo GameCube adapter, tested on Steam Link hardware
|
5 anos atrás |
Ozkan Sezer
|
9340cfa9a1
SDL_x11events.c (X11_DispatchEvent): remove FIXME and use SDL_strtokr().
|
5 anos atrás |
Ozkan Sezer
|
ef3ca2cc46
Fix build error in SDL_render_metal.m (bug #4916.)
|
5 anos atrás |
Sylvain Becker
|
6d639fce2d
SDL_ScaleMode: fix compilation GLES renderer
|
5 anos atrás |
Ryan C. Gordon
|
131e13a773
direct3d11: Always set vertex buffers when updating them (thanks, Konrad!).
|
5 anos atrás |
Sam Lantinga
|
982f8a83ec
Fixed bug 4910 - Missing joystick-driver type check in haptic
|
5 anos atrás |
Cameron Gutman
|
f21e172767
Use IOHIDManagerRegisterDeviceRemovalCallback() to monitor for HID removal
|
5 anos atrás |
Sam Lantinga
|
dd5987e80a
Fixed bug 4911 - Build broken when hidapi enabled
|
5 anos atrás |
Sam Lantinga
|
5e19e66c73
Fixed bug 4914 - Expose SDL_ScaleMode and add SDL_SetTextureScaleMode/SDL_GetTextureScaleMode
|
5 anos atrás |
Zack Middleton
|
f0cee3edec
Fix shutting down HIDAPI device with multiple joysticks
|
5 anos atrás |
Sam Lantinga
|
d000a592ab
Fixed windows build
|
5 anos atrás |
Sylvain Becker
|
d004cc7050
Android: same way as in nativePause(), resume events are sent from SDL thread
|
5 anos atrás |
Sylvain Becker
|
45a9b5fa2e
Android: fix call of glFinish without context.
|
5 anos atrás |