Frank Praznik
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5f65fd360d
wayland: Free the input struct in all initialization failure paths
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1 year ago |
Frank Praznik
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84e47b4af5
wayland: Always create the backing input store, even if there is no seat
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1 year ago |
Sam Lantinga
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99ce8af439
Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data
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1 year ago |
Sam Lantinga
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a28a42cfc6
Fixed declaration of SDL_HapticRumbleSupported
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1 year ago |
Sam Lantinga
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052b958bf2
Made SDL_HapticEffect const in the API
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1 year ago |
Sam Lantinga
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fa5bfe577c
Fixed warnings building for UWP
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1 year ago |
Sam Lantinga
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3e541eab22
Fixed error: 'fq' may be used uninitialized [-Werror=maybe-uninitialized]
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1 year ago |
Sam Lantinga
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8f20ef5b43
Re-enable C runtime with Mingw, and disable the problematic math test
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1 year ago |
Sam Lantinga
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1f177be1e4
Disable the Mingw C runtime by default
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1 year ago |
Sam Lantinga
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5e70ee29cc
Build SDL with the static C runtime on Visual Studio
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1 year ago |
Sam Lantinga
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e2f35a16c2
Added <string.h> for declaration of memset() and memcpy()
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1 year ago |
Sam Lantinga
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7a069cc4b0
Allow optimizing memcpy and memset where possible
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1 year ago |
Frank Praznik
|
8d25c2d260
video: Fix window manager initiated fullscreen window moves
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1 year ago |
Sam Lantinga
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8c7f5b73e8
Fixed build
|
1 year ago |
SDL Wiki Bot
|
4d6e2d8b73
Sync SDL3 wiki -> header
|
1 year ago |
Sam Lantinga
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308906ba25
Added SDL_FlipSurface() to flip a surface vertically or horizontally
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1 year ago |
Sylvain
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2cd583ee13
Prevent asan warning on qsort():
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1 year ago |
Sam Lantinga
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5db543a66a
Just use the khronos headers for the checks that need them
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1 year ago |
Sam Lantinga
|
4b82bed259
Fixed building with the steamrt/scout SDK
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1 year ago |
Sam Lantinga
|
116c60c5b0
Run EGL/GLES cmake tests with the Khronos headers available
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1 year ago |
Sam Lantinga
|
b552f26e6a
Fix building with the steamrt/scout SDK
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1 year ago |
Sylvain
|
7b02d328fa
Fixed overflow in SDL_SoftStretch() (see #8878)
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1 year ago |
Sam Lantinga
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64972b4184
Fixed build
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1 year ago |
Sam Lantinga
|
6a00ae7e58
Fixed rendering diagonal lines within a viewport
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1 year ago |
Sam Lantinga
|
8d9c7d8ebe
SDL_UpdateFullscreenMode: Only restore mouse position when exiting fullscreen if the fullscreen mode actually changed
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1 year ago |
Sam Lantinga
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a73132177d
Make sure the render target isn't bound as a resource
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1 year ago |
Sam Lantinga
|
09ba55b462
Fixed crash scaling very large surfaces
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1 year ago |
Sam Lantinga
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aa3fc6e904
Fixed D-pad on Xbox One controllers using the HIDAPI driver
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1 year ago |
Sylvain Becker
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3639743d89
Fixed bug #7614: Segmentation Fault in SDL_BlitSurface (#7808)
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1 year ago |
Sam Lantinga
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bd5d4d61ed
Fixed potential overflow in software triangle rendering
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1 year ago |