Commit History

Author SHA1 Message Date
  Frank Praznik 5f65fd360d wayland: Free the input struct in all initialization failure paths 1 year ago
  Frank Praznik 84e47b4af5 wayland: Always create the backing input store, even if there is no seat 1 year ago
  Sam Lantinga 99ce8af439 Fixed warning C4244: '=': conversion from 'Sint64' to 'int', possible loss of data 1 year ago
  Sam Lantinga a28a42cfc6 Fixed declaration of SDL_HapticRumbleSupported 1 year ago
  Sam Lantinga 052b958bf2 Made SDL_HapticEffect const in the API 1 year ago
  Sam Lantinga fa5bfe577c Fixed warnings building for UWP 1 year ago
  Sam Lantinga 3e541eab22 Fixed error: 'fq' may be used uninitialized [-Werror=maybe-uninitialized] 1 year ago
  Sam Lantinga 8f20ef5b43 Re-enable C runtime with Mingw, and disable the problematic math test 1 year ago
  Sam Lantinga 1f177be1e4 Disable the Mingw C runtime by default 1 year ago
  Sam Lantinga 5e70ee29cc Build SDL with the static C runtime on Visual Studio 1 year ago
  Sam Lantinga e2f35a16c2 Added <string.h> for declaration of memset() and memcpy() 1 year ago
  Sam Lantinga 7a069cc4b0 Allow optimizing memcpy and memset where possible 1 year ago
  Frank Praznik 8d25c2d260 video: Fix window manager initiated fullscreen window moves 1 year ago
  Sam Lantinga 8c7f5b73e8 Fixed build 1 year ago
  SDL Wiki Bot 4d6e2d8b73 Sync SDL3 wiki -> header 1 year ago
  Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally 1 year ago
  Sylvain 2cd583ee13 Prevent asan warning on qsort(): 1 year ago
  Sam Lantinga 5db543a66a Just use the khronos headers for the checks that need them 1 year ago
  Sam Lantinga 4b82bed259 Fixed building with the steamrt/scout SDK 1 year ago
  Sam Lantinga 116c60c5b0 Run EGL/GLES cmake tests with the Khronos headers available 1 year ago
  Sam Lantinga b552f26e6a Fix building with the steamrt/scout SDK 1 year ago
  Sylvain 7b02d328fa Fixed overflow in SDL_SoftStretch() (see #8878) 1 year ago
  Sam Lantinga 64972b4184 Fixed build 1 year ago
  Sam Lantinga 6a00ae7e58 Fixed rendering diagonal lines within a viewport 1 year ago
  Sam Lantinga 8d9c7d8ebe SDL_UpdateFullscreenMode: Only restore mouse position when exiting fullscreen if the fullscreen mode actually changed 1 year ago
  Sam Lantinga a73132177d Make sure the render target isn't bound as a resource 1 year ago
  Sam Lantinga 09ba55b462 Fixed crash scaling very large surfaces 1 year ago
  Sam Lantinga aa3fc6e904 Fixed D-pad on Xbox One controllers using the HIDAPI driver 1 year ago
  Sylvain Becker 3639743d89 Fixed bug #7614: Segmentation Fault in SDL_BlitSurface (#7808) 1 year ago
  Sam Lantinga bd5d4d61ed Fixed potential overflow in software triangle rendering 1 year ago