Sam Lantinga
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69a4351eb0
Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi
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преди 11 години |
Sam Lantinga
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22a972a440
Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes
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преди 11 години |
Sam Lantinga
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058aba086c
Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42
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преди 11 години |
Gabriel Jacobo
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889b6bd794
Removes unused property use_egl from internal structure gl_config
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преди 11 години |
Gabriel Jacobo
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c691de00c5
Fix: SDL_EVDEV_device_removed does not need UDEV
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преди 11 години |
Sam Lantinga
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202528a48f
Call AddRef() on the device so it doesn't accidentally get released from underneath the caller.
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преди 11 години |
Sam Lantinga
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25f607a3c2
Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions
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преди 11 години |
Sam Lantinga
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cf5e5a8360
Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE
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преди 11 години |
Sam Lantinga
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803965bcc2
Added platform specific call: SDL_RenderGetD3DDevice()
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преди 11 години |
Sam Lantinga
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9f390e7967
Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code.
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преди 11 години |
Sam Lantinga
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89c31bb42a
Implemented SDL_UpdateYUVTexture() for Direct3D
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преди 11 години |
Sam Lantinga
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17c9ff85e2
Added missing SDL_assert.h
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преди 11 години |
Sam Lantinga
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57bd514707
Added optimized YUV texture upload path with SDL_UpdateYUVTexture()
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преди 11 години |
Sam Lantinga
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d0a57ea2b5
Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app.
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преди 11 години |
Sam Lantinga
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dfa53e7e3c
SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in.
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преди 11 години |
Sam Lantinga
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b6be1435c5
Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support.
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преди 11 години |
Gabriel Jacobo
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1ccbad9603
Do not use UDEV references in EVDEV if UDEV has not been detected
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преди 11 години |
Sam Lantinga
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99789c71c1
Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio
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преди 11 години |
Gabriel Jacobo
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9ceed73db4
Raspberry Pi support (also unified UDEV and EVDEV support)
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преди 11 години |
Philipp Wiesemann
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b9a2230806
Fixed doxygen warning.
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преди 11 години |
Philipp Wiesemann
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90afb94ec6
Corrected name of SDL_Color field from unused to a.
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преди 11 години |
Sam Lantinga
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8b6ad7ffba
Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize
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преди 11 години |
Sam Lantinga
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b9567776d7
# User Darren Salt <devspam@moreofthesa.me.uk>
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преди 11 години |
Sam Lantinga
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c95761e00a
Fixed bug 2100 - directfb fails to build
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преди 11 години |
Sam Lantinga
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3ef5a97706
Fixed the name of the environment variable to match the name of the hint.
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преди 11 години |
Edward Rudd
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869a707612
add in High DPI support (aka Retina)
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преди 11 години |
Sam Lantinga
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0103bc0bff
Default to OpenGL ES 2.0 instead of 1.0 when it's available.
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преди 11 години |
Sam Lantinga
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d3d6f9ad19
Fixed syntax error in C style block comment.
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преди 11 години |
Ryan C. Gordon
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bfe1b1d066
Don't incorrectly report success for negative swap intervals on Mac OS X.
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преди 11 години |
Sam Lantinga
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fae4190dca
Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now.
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преди 11 години |