Commit History

Автор SHA1 Съобщение Дата
  Sam Lantinga 69a4351eb0 Fixed bug 2121 - GCC throws error on SDL_FORCE_INLINE when compiling with -ansi преди 11 години
  Sam Lantinga 22a972a440 Fixed bug 2122 - SDL_CreateTexture allows illegal texture sizes преди 11 години
  Sam Lantinga 058aba086c Fixed bug 2119 - compiler warnings (-pedantic) SDL_video.h:111:42 преди 11 години
  Gabriel Jacobo 889b6bd794 Removes unused property use_egl from internal structure gl_config преди 11 години
  Gabriel Jacobo c691de00c5 Fix: SDL_EVDEV_device_removed does not need UDEV преди 11 години
  Sam Lantinga 202528a48f Call AddRef() on the device so it doesn't accidentally get released from underneath the caller. преди 11 години
  Sam Lantinga 25f607a3c2 Make it clear we're just returning a D3D9 device, allowing for new functions to get other D3D versions преди 11 години
  Sam Lantinga cf5e5a8360 Added a hint to create the D3D device in thread-safe mode: SDL_HINT_RENDER_DIRECT3D_THREADSAFE преди 11 години
  Sam Lantinga 803965bcc2 Added platform specific call: SDL_RenderGetD3DDevice() преди 11 години
  Sam Lantinga 9f390e7967 Moved SDL_Direct3D9GetAdapterIndex() to SDL_windowsvideo.c since it doesn't belong in the window code. преди 11 години
  Sam Lantinga 89c31bb42a Implemented SDL_UpdateYUVTexture() for Direct3D преди 11 години
  Sam Lantinga 17c9ff85e2 Added missing SDL_assert.h преди 11 години
  Sam Lantinga 57bd514707 Added optimized YUV texture upload path with SDL_UpdateYUVTexture() преди 11 години
  Sam Lantinga d0a57ea2b5 Rolled back my LoadLibrary change. The first failed call causes a dialog to pop up in Windows apps (but not console apps) and that's really bad. I'll have to deal with this in my app. преди 11 години
  Sam Lantinga dfa53e7e3c SDL_LoadObject on Windows now calls LoadLibrary a second time in its EX form whenever the first load fails. This second call uses the "altered" search path for DLL dependencies, which includes searching the directory that the DLL itself lives in. преди 11 години
  Sam Lantinga b6be1435c5 Moved D3D_LoadDLL and SDL_Direct3D9GetAdapterIndex to SDL_windowswindow.c at Jorgen's insistence. That file is wrapped in a more appropriate define check so it will work if somebody builds a binary without D3D support. преди 11 години
  Gabriel Jacobo 1ccbad9603 Do not use UDEV references in EVDEV if UDEV has not been detected преди 11 години
  Sam Lantinga 99789c71c1 Fixed bug 1820 - building SDL as a static library with static runtime doesn't compile/link with visual studio преди 11 години
  Gabriel Jacobo 9ceed73db4 Raspberry Pi support (also unified UDEV and EVDEV support) преди 11 години
  Philipp Wiesemann b9a2230806 Fixed doxygen warning. преди 11 години
  Philipp Wiesemann 90afb94ec6 Corrected name of SDL_Color field from unused to a. преди 11 години
  Sam Lantinga 8b6ad7ffba Fixed bug 2101 - CWBackPixel causes weird window flickering on window resize преди 11 години
  Sam Lantinga b9567776d7 # User Darren Salt <devspam@moreofthesa.me.uk> преди 11 години
  Sam Lantinga c95761e00a Fixed bug 2100 - directfb fails to build преди 11 години
  Sam Lantinga 3ef5a97706 Fixed the name of the environment variable to match the name of the hint. преди 11 години
  Edward Rudd 869a707612 add in High DPI support (aka Retina) преди 11 години
  Sam Lantinga 0103bc0bff Default to OpenGL ES 2.0 instead of 1.0 when it's available. преди 11 години
  Sam Lantinga d3d6f9ad19 Fixed syntax error in C style block comment. преди 11 години
  Ryan C. Gordon bfe1b1d066 Don't incorrectly report success for negative swap intervals on Mac OS X. преди 11 години
  Sam Lantinga fae4190dca Added SDL_Direct3D9GetAdapterIndex(), which returns the adapter index you would pass into CreateDevice to get your device on the right monitor in full screen mode. This fixes the default adapter in SDL_render_d3d.c, which means that tests will work fullscreen off the main monitor now. преди 11 години