Sam Lantinga
|
6ca18ed0e5
SDL_GetKeyboards() follows the SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
5ce0aacaa4
SDL_GetGamepads() follows the SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
4961af4569
SDL_GetJoysticks() follows the SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
b32c9615a7
SDL_GetHaptics() follows the SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
9de8cb888a
SDL_GetFullscreenDisplayModes() follows the SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
9758e102bc
SDL_GetDisplays() follows the SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
01199469de
SDL_GetCameras() follows the SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
0fe6603747
SDL_GetCameraSupportedFormats() follows the SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
637e9700dd
Standardize placement of '*' in function declarations
|
9 kuukautta sitten |
Sam Lantinga
|
bdafc8e212
SDL_GetWindows() follows the SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
8ca6caeda5
SDL_GetAudioPlaybackDevices() and SDL_GetAudioRecordingDevices() follow the SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
bb96320cc4
Make sure we always copy the data returned using SDL_GetStringRule
|
9 kuukautta sitten |
Sam Lantinga
|
ef884c8aa6
Transfer event memory between the local pool and the event queue
|
9 kuukautta sitten |
Sam Lantinga
|
f95ecac300
Added SDL_ClaimEventMemory()
|
9 kuukautta sitten |
Sam Lantinga
|
2816745f48
Allow passing a pointer to SDL_FreeEventMemory()
|
9 kuukautta sitten |
Sam Lantinga
|
217330a7b3
Made return value descriptions more consistent across the API
|
9 kuukautta sitten |
Sam Lantinga
|
d73c7311d5
Clarify that the SDL_GetStringRule means that SDL will automatically free the memory later.
|
9 kuukautta sitten |
Frank Praznik
|
0d24b6e9f3
wayland: Use the compositor provided size during state transitions
|
9 kuukautta sitten |
Charlie Birks
|
25559faaea
emscripten: restore key event prevent default behaviour
|
9 kuukautta sitten |
Anonymous Maarten
|
f8c1cd6622
ci: build MSVC workflows using Ninja generator
|
9 kuukautta sitten |
Anonymous Maarten
|
a2a1d2de66
Add HAVE_UNSETENV to preprocessor guard
|
9 kuukautta sitten |
Anonymous Maarten
|
2d1d3d9fb2
cmake: fix building UWP with non-MSVC generator
|
9 kuukautta sitten |
Anonymous Maarten
|
ccebbb6c6e
Fix UWP build in non-UNICODE mode
|
9 kuukautta sitten |
Anonymous Maarten
|
c59771d7fc
cmake: detect ARM64EC
|
9 kuukautta sitten |
vanfanel
|
7d83e03ac2
Fix KMSDRM double buffering.
|
9 kuukautta sitten |
Sam Lantinga
|
9af7a80767
OpenGL ES is still available on iOS
|
9 kuukautta sitten |
SDL Wiki Bot
|
e949f12f63
Sync SDL3 wiki -> header
|
9 kuukautta sitten |
Sam Lantinga
|
38a301a3f9
Added automated tests to verify SDL_ClearSurface() and SDL_PremultiplySurfaceAlpha()
|
9 kuukautta sitten |
Sam Lantinga
|
02a072a1b7
Added SDL_ClearSurface() and SDL_ReadSurfacePixelFloat()
|
9 kuukautta sitten |
Sam Lantinga
|
b07bd55baf
Fixed use of SDL_expand_byte after flipping from bit loss to bit count
|
9 kuukautta sitten |