Commit History

Author SHA1 Message Date
  Sam Lantinga 6e1b11bae4 Fixed bug 3714 - Windows: SDL_WINDOW_FULLSCREEN_DESKTOP broken on 3 monitor setup w/ DPI scaling 7 years ago
  Sam Lantinga a05522a089 Fixed bug 3723 - Possible double free in kmsdrm init code on certain errors 7 years ago
  Sam Lantinga d0b46f1bea Fixed bug 3681 - SDL_UpateTexture documentation not specific enough about format requirement 7 years ago
  Sam Lantinga 843293bed0 Fixed bug 3701 - WM_TOUCH message may cause calls to null if touch functions are not properly loaded 7 years ago
  Sam Lantinga a47bf37464 Fixed bug 3728 - [Android] crash when shared libraries are no loaded 7 years ago
  Sam Lantinga af44a5953a Fixed bug 3672 - Add joystick to controllerdb 7 years ago
  Ryan C. Gordon 73c6cebb80 cmake: Pacify warning about Policy CMP0042 not being set. 7 years ago
  Ryan C. Gordon 80c6c2fa76 cmake: whoops, Sam and I both fixed this bug at the same time. :) 7 years ago
  Sam Lantinga 496337b3cf Fixed bug 3651 - CMake build does not install CMake package configuration 7 years ago
  Sam Lantinga d3af447ee5 Fixed bug 3590 - CMAKE: typos in CheckMir 7 years ago
  Ryan C. Gordon 1b8117be21 cmake: Don't link directly against a libpthread on Android (thanks, Anthony!). 7 years ago
  Olli Kallioinen 2b5a5c510b Android build fixes 7 years ago
  Sam Lantinga 53d4f5c9fc Fixed bug 3733 - Makefile sleeps for 3 seconds if configure is out of date 7 years ago
  Ryan C. Gordon 2d67381a95 haiku: non-x86 spins use a normal libstdc++ filename. Handle the differences. 7 years ago
  Ryan C. Gordon 69092c7e47 haiku: Fixed compiler warning. 7 years ago
  Sam Lantinga 03250690d6 Added a private hint for Steam to bypass the controller filtering for the Steam virtual gamepad 7 years ago
  Sam Lantinga f15dbc8f63 Fixed Linux build 7 years ago
  Sam Lantinga c49fa37c5b Added SDL hints to filter the set of game controllers reported by SDL 7 years ago
  Sam Lantinga dc40018438 Added an API SDL_LoadFile_RW() to load all the data from an SDL data stream, and a convenience macro SDL_LoadFile() to load all the data from a file. 7 years ago
  Ryan C. Gordon a412ba0d75 haiku: Patched SDL_bopengl.cc to compile on x86-64 Haiku. 7 years ago
  Ryan C. Gordon d5215d9df9 Fixed up some compile warnings and errors on x86-64 Haiku. 7 years ago
  Ryan C. Gordon 64c2957735 Added a FIXME for 2.1 about an API change. 7 years ago
  Sam Lantinga 4e43c631b8 Re-added missing entry for the Steam Virtual Gamepad (was Valve Streaming Gamepad) 7 years ago
  Sam Lantinga ef54d5a8f0 Fixed building on various versions of GCC - YUV MMX code is disabled for now 7 years ago
  Ryan C. Gordon 76306827ec README-linux.md: added libsndio-dev to the package list. 7 years ago
  Ryan C. Gordon 9dde37eadb sndio: Fix for some platforms (Linux, for example) that don't define INFTIM. 7 years ago
  Philipp Wiesemann 27de835dd2 emscripten: Fixed compiler warnings about integer to pointer conversions. 7 years ago
  Philipp Wiesemann 711df8a989 emscripten: Fixed compiling without OpenGL support. 7 years ago
  Philipp Wiesemann f216b446aa kmsdrm: Fixed crashes if allocating memory failed. 7 years ago
  Philipp Wiesemann b8a7dd7788 nacl: Fixed freeing static memory on video quit. 7 years ago