Commit History

Автор SHA1 Съобщение Дата
  Sam Lantinga 6ed184ec69 Added SDL_IsAndroidTV() преди 7 години
  Sam Lantinga 2b441ec6c4 SDL Changes to support clean reads преди 7 години
  Sam Lantinga 35322ed847 Fixed building on tvOS преди 7 години
  Sam Lantinga 85c34e9a39 Added SDL_HINT_IOS_HIDE_HOME_INDICATOR to determine how the home indicator on the iPhone X is handled. преди 7 години
  Sam Lantinga 330b19c968 Fixed building on platforms without __sighandler_t преди 7 години
  Sam Lantinga 90e72bf4e2 Fixed ISO C99 compatibility преди 7 години
  Sam Lantinga e1d85985b2 Fixed misleading indentation преди 7 години
  Sam Lantinga fab2e2463f Removed armeabi from the SDL build API list, since it's not supported by the latest Android SDK преди 7 години
  Sam Lantinga 2ceeb99336 Fixed bug 4065 - SDL_wave.c fail to compile in armeabi with ndk r16b преди 7 години
  Sam Lantinga 2d7420f238 Fixed bug 3985 - SDL_CreateWindow() has stopped changing screen mode when SDL_WINDOW_FULLSCREEN is used преди 7 години
  Ryan C. Gordon af498591df testoverlay2: use SDL_atoi, not atoi. преди 7 години
  Ryan C. Gordon e99daaf8b5 android: Fixed compiler warning about nested '/*' comments. преди 7 години
  Ryan C. Gordon 488824017a wasapi: Fixed some compiler warnings. преди 7 години
  Sam Lantinga 9338a619f8 Added a hint SDL_HINT_APPLE_TV_REMOTE_SWIPES_AS_ARROW_KEYS to prevent turning Apple TV remote swipes into arrow key events преди 7 години
  Dawid Gan 61261e59bc EGL: Request sRGB framebuffer in correct place. преди 7 години
  Guillermo A. Amaral 35554caf16 Make rpi video cross-compiler friendly. преди 7 години
  Sam Lantinga 509db8afbd Fixed formatting, added actual count to SDL error message преди 7 години
  John Bartholomew f9bdce61e1 Vulkan: Allow SDL_Vulkan_GetInstanceExtensions to be called with a larger array than necessary. преди 7 години
  Marius Gripsgard 7cd39b7d15 Mir: Handle close window events преди 7 години
  Sam Lantinga 0cba684794 Fixed bug 4043 - SDL_windowswindow.c incorrect icon height преди 7 години
  Sam Lantinga a0c4eb2aa3 Restored borderless window behavior where DOTA created a borderless window the size of the desktop and expected it to behave like a fullscreen desktop window. преди 7 години
  Alex Szpakowski 3bfada2e02 Android: resolve symlinks in SDL_AndroidGetInternalStoragePath (thanks Henrique Gemignani and cigumo!) преди 7 години
  Sam Lantinga 72d4507918 Added availability check to fix compiler warning for symbol only available on tvOS 11.0 and newer преди 7 години
  Alex Szpakowski 7d5437bb31 metal: set max texture size based on device capability. преди 7 години
  Alex Szpakowski a8c0532c08 metal: Fix pipeline states to use the pixel format of the current render target, instead of a hard-coded format. преди 7 години
  Alex Szpakowski 740a90af37 metal: Add support for YUV/NV12 texture formats. преди 7 години
  Alex Szpakowski 9a8683b275 metal: use a private instead of managed buffer for the renderer's non-changing constant data. преди 7 години
  Alex Szpakowski 990ebba55a metal: Implement fast hardware clearing when possible, by deferring the start of a render pass until a clear or draw operation happens. преди 7 години
  Sam Lantinga 66baf7363e Fixed spacing in copyright headers преди 7 години
  Sam Lantinga 7c60bec493 Fixed bug 4018 - Implement SDL_GetWindowBordersSize() under Windows/Win32/WinAPI преди 7 години