Commit történet

Szerző SHA1 Üzenet Dátum
  Ozkan Sezer 7c7801f166 Fix typo with __MIPSEB__ preprocessor check (bug #4836.) 5 éve
  Ryan C. Gordon 9ececeeaa4 cpuinfo: Use a better default alignment value (thanks, Simon!). 5 éve
  Sam Lantinga cdc7181e6d Don't try to use the Xbox HID protocol with the NVIDIA Shield controllers 5 éve
  Sylvain Becker 336a75491e remove warning prototype SDL_ExitProcess() 5 éve
  Ozkan Sezer 9c14c789ad updated includes for _exit() 5 éve
  Sylvain Becker 24bee6e5e2 Add internal function SDL_EGL_GetVersion() 5 éve
  Sam Lantinga b060b2eadd Fixed whitespace 5 éve
  Sylvain Becker 412ab7e1aa Fixed bug 4829 - Sensor events incorrectly disabled 5 éve
  Sylvain Becker e5bd20030d Android: enable eglGetProcAddress (bug #4040, bug #4794) 5 éve
  Sylvain Becker 03f27a3a75 Add robustness getting the EGL version (see bug #4040) 5 éve
  Ryan C. Gordon 3ecce84749 egl: adjust how we load symbols in SDL_EGL_GetProcAddress. 5 éve
  Sam Lantinga 4f304fd88c Added support for the BDA PS4 Fightpad 5 éve
  Sam Lantinga a1349d4627 Build fix for the build fix 5 éve
  Sam Lantinga 097b9c3084 Better fix for iOS build 5 éve
  Sam Lantinga 8984d25bfa Fixed build on iOS 5 éve
  Sam Lantinga bf9092cf4a Removed unused variable 5 éve
  Sam Lantinga b3470f04b1 Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting. 5 éve
  Sam Lantinga e6ac16ef2f Added support for third party Nintendo Switch controllers that don't support the full protocol 5 éve
  Sam Lantinga 43c5f62d44 Merged latest data from Steam 5 éve
  Alex Szpakowski 216f5b98ac metal: Fix compilation when using older Apple SDKs (bug #4828). 5 éve
  Ryan C. Gordon 6be83e6141 emscripten: Patched to compile (thanks, Caleb!). 5 éve
  Sam Lantinga 1b4de45d05 Fixed bug 4785 - SDL_CreateRGBSurface creates 1-bit surfaces with zero pitch 5 éve
  Ryan C. Gordon ed7483f82c x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6. 5 éve
  Ryan C. Gordon 02a2ec986f video: Make sure SDL_FillRects()'s fill_function isn't used unitialized. 5 éve
  Ryan C. Gordon eb066a716c include: Removed a FIXME comment. 5 éve
  Ryan C. Gordon 9f636be8c0 video: Removed unused variables. 5 éve
  Ryan C. Gordon e23067eab2 video: speed up SDL_FillRect[s] slightly (thanks, Jakub!). 5 éve
  Ryan C. Gordon e9c1e1269c test: Fixed wrong verbose flag check (thanks, watcom.hecht!). 5 éve
  Ryan C. Gordon 16dee35cfe windows: Remove /ARCH:SSE option from x64 Visual Studio builds. 5 éve
  Ryan C. Gordon aa0a6518a2 test: Fixed compiler warning on Visual Studio. 5 éve