Ozkan Sezer
|
7c7801f166
Fix typo with __MIPSEB__ preprocessor check (bug #4836.)
|
5 éve |
Ryan C. Gordon
|
9ececeeaa4
cpuinfo: Use a better default alignment value (thanks, Simon!).
|
5 éve |
Sam Lantinga
|
cdc7181e6d
Don't try to use the Xbox HID protocol with the NVIDIA Shield controllers
|
5 éve |
Sylvain Becker
|
336a75491e
remove warning prototype SDL_ExitProcess()
|
5 éve |
Ozkan Sezer
|
9c14c789ad
updated includes for _exit()
|
5 éve |
Sylvain Becker
|
24bee6e5e2
Add internal function SDL_EGL_GetVersion()
|
5 éve |
Sam Lantinga
|
b060b2eadd
Fixed whitespace
|
5 éve |
Sylvain Becker
|
412ab7e1aa
Fixed bug 4829 - Sensor events incorrectly disabled
|
5 éve |
Sylvain Becker
|
e5bd20030d
Android: enable eglGetProcAddress (bug #4040, bug #4794)
|
5 éve |
Sylvain Becker
|
03f27a3a75
Add robustness getting the EGL version (see bug #4040)
|
5 éve |
Ryan C. Gordon
|
3ecce84749
egl: adjust how we load symbols in SDL_EGL_GetProcAddress.
|
5 éve |
Sam Lantinga
|
4f304fd88c
Added support for the BDA PS4 Fightpad
|
5 éve |
Sam Lantinga
|
a1349d4627
Build fix for the build fix
|
5 éve |
Sam Lantinga
|
097b9c3084
Better fix for iOS build
|
5 éve |
Sam Lantinga
|
8984d25bfa
Fixed build on iOS
|
5 éve |
Sam Lantinga
|
bf9092cf4a
Removed unused variable
|
5 éve |
Sam Lantinga
|
b3470f04b1
Added the hint SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS to control whether Nintendo Switch controllers use their button labels or button positions for game controller button reporting.
|
5 éve |
Sam Lantinga
|
e6ac16ef2f
Added support for third party Nintendo Switch controllers that don't support the full protocol
|
5 éve |
Sam Lantinga
|
43c5f62d44
Merged latest data from Steam
|
5 éve |
Alex Szpakowski
|
216f5b98ac
metal: Fix compilation when using older Apple SDKs (bug #4828).
|
5 éve |
Ryan C. Gordon
|
6be83e6141
emscripten: Patched to compile (thanks, Caleb!).
|
5 éve |
Sam Lantinga
|
1b4de45d05
Fixed bug 4785 - SDL_CreateRGBSurface creates 1-bit surfaces with zero pitch
|
5 éve |
Ryan C. Gordon
|
ed7483f82c
x11: On macOS, look for X11 install in /opt/X11 instead of /usr/X11R6.
|
5 éve |
Ryan C. Gordon
|
02a2ec986f
video: Make sure SDL_FillRects()'s fill_function isn't used unitialized.
|
5 éve |
Ryan C. Gordon
|
eb066a716c
include: Removed a FIXME comment.
|
5 éve |
Ryan C. Gordon
|
9f636be8c0
video: Removed unused variables.
|
5 éve |
Ryan C. Gordon
|
e23067eab2
video: speed up SDL_FillRect[s] slightly (thanks, Jakub!).
|
5 éve |
Ryan C. Gordon
|
e9c1e1269c
test: Fixed wrong verbose flag check (thanks, watcom.hecht!).
|
5 éve |
Ryan C. Gordon
|
16dee35cfe
windows: Remove /ARCH:SSE option from x64 Visual Studio builds.
|
5 éve |
Ryan C. Gordon
|
aa0a6518a2
test: Fixed compiler warning on Visual Studio.
|
5 éve |