Sam Lantinga
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8325df25aa
Fixed bug 4169 - Crash due to audio session observer race condition
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7 éve |
Sam Lantinga
|
b3173d9d3b
Added support for the NVIDIA SHIELD handheld gaming device
|
7 éve |
Sam Lantinga
|
5d1d035705
Better fix for axis sorting with some Android controllers
|
7 éve |
Sam Lantinga
|
361043a5f6
Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes.
|
7 éve |
Sam Lantinga
|
4d9a346927
Added additional supported Android controllers
|
7 éve |
Sam Lantinga
|
c07656dbcb
Fixed default mapping for Android controller triggers (they were reversed)
|
7 éve |
Ryan C. Gordon
|
101544d6f0
audio: Needed to fix two more instances for Visual Studio.
|
7 éve |
Ryan C. Gordon
|
0ad4b0b697
thread: fixed compiler warnings on non-Linux systems that use pthread.
|
7 éve |
Ryan C. Gordon
|
49881861b1
audio: Patched to compile on Visual Studio.
|
7 éve |
Ryan C. Gordon
|
b7e88aaae0
audio: Added ARM NEON versions of audio converters.
|
7 éve |
Ryan C. Gordon
|
cb0e614fb1
audio: SSE2 float-to-int converters should clamp input.
|
7 éve |
Ryan C. Gordon
|
a07e5815a5
audio: Fix range on float-to-int data clamping.
|
7 éve |
Ryan C. Gordon
|
7832cb652e
audio: float to int converters should clamp inclusively.
|
7 éve |
Ryan C. Gordon
|
ed4fe4c9a0
testresample: correctly output .wav files that have floating point audio.
|
7 éve |
Ryan C. Gordon
|
e2ec1eb12e
audio: converting int32 to/from float shouldn't use doubles.
|
7 éve |
Ryan C. Gordon
|
4df859c586
cpuinfo: Added SDL_HasAVX512F().
|
7 éve |
Ryan C. Gordon
|
4718791f11
cpuinfo: Make CPU flags easier to read and add to.
|
7 éve |
Ryan C. Gordon
|
8543ad7df1
cpuinfo: Added some internal SIMD-aligned allocation functions.
|
7 éve |
Sam Lantinga
|
999af8099b
Merged latest changes from Steam Link app
|
7 éve |
Ryan C. Gordon
|
e2619f1dcf
dynapi: don't let system loader resolve the initializer to the wrong version.
|
7 éve |
Ozkan Sezer
|
425149f47b
remove testvulkan.vcproj (was a VS2008 left-over.)
|
7 éve |
Ozkan Sezer
|
652d59fb3b
make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf
|
7 éve |
Ozkan Sezer
|
c11ae93aed
SDL_stdinc.h: move the alloca() includes before begin_code.h
|
7 éve |
Ozkan Sezer
|
fe032ff4c9
do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1
|
7 éve |
Sam Lantinga
|
a4d0571e4a
Reverted change for bug 4152 - restrict the win10 mouse bug workaround to win10 v1709 only
|
7 éve |
Sam Lantinga
|
eb14b635cd
Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window
|
7 éve |
Sam Lantinga
|
c04dca0dad
Fixed bug 4159 - Windows headers are included after packing alignment change
|
7 éve |
Sam Lantinga
|
0bade9b411
Fixed bug 4154 - Fix three empty variable tests in configure
|
7 éve |
Sam Lantinga
|
606c5a585c
Fixed bug 4152 - Windows 10 v1803 update seems to have fixed the jumping mouse bug (see bug #3931.)
|
7 éve |
Sam Lantinga
|
386790efbf
Improved error messages when Vulkan isn't configured (thanks Daniel Gibson!)
|
7 éve |