提交历史

作者 SHA1 备注 提交日期
  Sylvain 83df4a354e SDL_render.c: remove unsused case, since renderer target has been forced to NULL previously (see bug #4213) 3 年之前
  Ryan C. Gordon f782abe5f0 hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE. 3 年之前
  Sam Lantinga 34fd83ca06 Don't try to hide foreign windows when destroying the SDL window representation 3 年之前
  Ozkan Sezer 74680f5c4c regenerated SDL_blit_auto.c. 3 年之前
  pionere dd6c46cb34 blit-auto optimizations 3 年之前
  Sylvain 9dc201d448 Fixed bug #2962 - when SDL_RenderReadPixels format = 0, used format of the target texture 3 年之前
  Sylvain 7f1feee02a Fixed bug #2426 - SDL_RenderReadPixels result is unspecified and fails testautomation 3 年之前
  Ryan C. Gordon 2b3c16eb5b Sync wiki -> headers. 3 年之前
  Eddy Jansson 24ffcbd9ad audio: Set error message on dsp init failure. 3 年之前
  Sam Lantinga 8f964576da Fixed parameter operation ordering for ease of reading 3 年之前
  Sam Lantinga 0517b61ed6 Relative mouse mode is tied to the window with keyboard focus 3 年之前
  Sam Lantinga b559a4accc Fixed Android crash when SDL_HIDAPI_DISABLED set to 1 3 年之前
  Sam Lantinga a485ffc3c8 Fix "SDL_FALSE is not defined" runtime error for emscripten. 3 年之前
  Ryan C. Gordon d81fee7623 SDL_Rect: Added floating point versions of all the rectangle APIs. 3 年之前
  Ryan C. Gordon 4d9bef604a SDL_Rect: minor code cleanups. 3 年之前
  Ryan C. Gordon c573ebe143 SDL_UnionRect: If both rects are empty, zero out the result struct. 3 年之前
  Christian Kündig fbbd0270eb Fix "SDL_TRUE is not defined" runtime error for emscripten. 3 年之前
  SDL Wiki Bot aef1e56737 Sync wiki -> header 3 年之前
  Sam Lantinga 40b7326b38 Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() 3 年之前
  Sam Lantinga 6c96217727 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode. 3 年之前
  Sam Lantinga d3cc5764c0 Modern CMake doesn't need "LANGUAGE C" for Objective-C 3 年之前
  Sam Lantinga 1868c5b521 Start rumbling once a raw input controller has been correlated 3 年之前
  Sam Lantinga 3167ba342d Fixed freeing the Windows blank cursor 3 年之前
  Sam Lantinga 0387bf821a Fixed memory leak in WIN_CreateBlankCursor() 3 年之前
  Sam Lantinga 5ff42438e3 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on 3 年之前
  Sam Lantinga 09b8152fae Use SDL_Log instead of printf 3 年之前
  Sam Lantinga b22ce2b5a8 Workaround for bug in Microsoft WGI support 3 年之前
  Sam Lantinga d406278513 Try not forcing activation when grabbing the mouse in fullscreen windows 3 年之前
  Sam Lantinga 4e784fce43 When updating grab state, only activate windows that are grabbed, fullscreen, and shown. 3 年之前
  Sam Lantinga e5f45455c9 Added a hint to mark a foreign window as usable with OpenGL 3 年之前