Ryan C. Gordon
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8fa9b57f75
windows: first shot at naming threads with SetThreadDescription().
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8 年之前 |
Sam Lantinga
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95ab9dc73c
Added Thrustmaster Wheel FFB entry to the list of wheels
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8 年之前 |
Sam Lantinga
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3c90a52aa7
Added an API to get the type of a connected joystick
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8 年之前 |
Misty De Meo
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ae5e9a319b
Add gamecontrollerdb mapping for Xbox One S on Mac
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8 年之前 |
Misty De Meo
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ca89d9b593
Darwin: fix detection of Xbox One S controller
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8 年之前 |
Sam Lantinga
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ede5c73484
Generalized the audio resampling hint for other resampling methods in the future
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8 年之前 |
Ryan C. Gordon
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47e2f4e950
audio: libsamplerate can't resample in-place; make space for a copy if needed.
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8 年之前 |
Ryan C. Gordon
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1b3327edd0
configure: report libsamplerate support status.
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8 年之前 |
Ryan C. Gordon
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c7f9dcb6fc
audio: Offer a hint for libsamplerate quality/speed tradeoff.
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8 年之前 |
Ryan C. Gordon
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5ea0c893cd
CMake: fixed logic error in setting -mfpmath=387.
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8 年之前 |
Ryan C. Gordon
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36cb05a8f8
configure.in: Check for sse3 too when setting -mfpmath=387.
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8 年之前 |
Ryan C. Gordon
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1da3a33773
audio: Fix static analysis concerns about a dead assignment.
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8 年之前 |
Ryan C. Gordon
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073ff7dea3
Added a note about aligning SDL_AudioCVT data.
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8 年之前 |
Ryan C. Gordon
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8f627c1cd8
audio: Make sure SDL_AudioStream's work buffer is 16-byte aligned, for SIMD.
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8 年之前 |
Ryan C. Gordon
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17dcee20c1
audio: Streams now resample in-place. Removed second allocated buffer.
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8 年之前 |
Ryan C. Gordon
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b5eeab779f
audio: allow stereo Sint16 resampling fast path in SDL_AudioStream.
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8 年之前 |
Ryan C. Gordon
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a80cb672e3
audio: Fixed off-by-one error in upsampling.
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8 年之前 |
Ryan C. Gordon
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dad07f960b
audio: Resampler now special-cases stereo and mono processing.
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8 年之前 |
Ryan C. Gordon
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8ce6ddf125
audio: Fixed incorrect pointer in SDL_ResampleCVT_si16_c2().
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8 年之前 |
Ryan C. Gordon
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ecdc6c1207
audio: Fixed copy/paste bug in float32->sint16/SSE2 scalar leftover code.
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8 年之前 |
Ryan C. Gordon
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4b8f354668
audio: Fix same bug as last commit, but for _mm_bslli_si128 vs _mm_slli_si128.
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8 年之前 |
Ryan C. Gordon
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fab4501811
audio: use _mm_srli_si128 instead of _mm_bsrli_si128.
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8 年之前 |
Ryan C. Gordon
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3594bf8eeb
audio: Wired up new SSE code to build system.
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8 年之前 |
Ryan C. Gordon
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202ab30c16
audio: Special case for resampling stereo AUDIO_S16SYS audio data.
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8 年之前 |
Ryan C. Gordon
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8855daac66
audio: Make the simple resampler operate in-place.
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8 年之前 |
Ryan C. Gordon
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64056e81cd
audio: Added SSE3 implementation of SDL_ConvertStereoToMono().
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8 年之前 |
Ryan C. Gordon
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a7f86f2fd2
audio: don't cast to double in SDL_ConvertStereoToMono().
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8 年之前 |
Ryan C. Gordon
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83454c821f
audio: removed conditional from simple resampler's inner loop.
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8 年之前 |
Philipp Wiesemann
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4f981df37f
Haiku: Fixed memory leak if creating framebuffer failed.
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8 年之前 |
Philipp Wiesemann
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330f2911c2
WinRT: Fixed typo in README.
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8 年之前 |