Sam Lantinga
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9379e2eb8d
Don't force vsync on for the software renderer
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9 hónapja |
Sam Lantinga
|
1e6119e335
VULKAN_RenderPresent() should return result code 0 on success
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9 hónapja |
Ryan C. Gordon
|
3d86dce673
haiku: No more chdir to executable's directory at startup in SDL3.
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9 hónapja |
Sam Lantinga
|
c6b9b08e9f
Fixed Android build warnings
|
9 hónapja |
Sam Lantinga
|
44f06b216a
Fixed refresh interval calculation
|
9 hónapja |
captain0xff
|
2dcb9440f1
android: fix the vulkan renderer
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9 hónapja |
captain0xff
|
0506cf18ab
android: enable vulkan renderer
|
9 hónapja |
Anonymous Maarten
|
f13be04980
testaudio: use SDL_APP_FAILURE macro to signal failure
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9 hónapja |
ceski
|
68cf17d0d4
Add a Windows mapping for SplitFish Game Controller
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9 hónapja |
Sam Lantinga
|
00ab330207
Use DXGI to get precise display mode refresh rate values
|
9 hónapja |
Sam Lantinga
|
730d5cf2f8
Added fractional representation of refresh rate to SDL_DisplayMode
|
9 hónapja |
Sam Lantinga
|
1162a1cb8e
Added SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED and SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED
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9 hónapja |
SDL Wiki Bot
|
3f446a12df
Sync SDL3 wiki -> header
|
9 hónapja |
Ryan C. Gordon
|
8779c95905
android: Added SDL_AndroidGetCachePath().
|
9 hónapja |
SDL Wiki Bot
|
d949673bc9
Sync SDL3 wiki -> header
|
9 hónapja |
Sam Lantinga
|
4c88ddf86d
More property documentation clarification
|
9 hónapja |
SDL Wiki Bot
|
cf441332c4
Sync SDL3 wiki -> header
|
9 hónapja |
Sam Lantinga
|
0e56f6a3ca
Clarify property group documentation
|
9 hónapja |
Frank Praznik
|
be15d4ae1f
wayland: Add support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH behavior
|
9 hónapja |
SDL Wiki Bot
|
d6fe06bb5d
Sync SDL3 wiki -> header
|
9 hónapja |
Sam Lantinga
|
5bf6bc4d7d
Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
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9 hónapja |
Ryan C. Gordon
|
bf03dee866
Remove `struct SDL_Camera` predeclare.
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9 hónapja |
Anonymous Maarten
|
7277d69c0e
cmake: verify no undefined versioned symbols exist
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9 hónapja |
Anonymous Maarten
|
ca36f6c43b
sdlprocdump: remove dead code
|
9 hónapja |
Sam Lantinga
|
bd041b4831
Make sure SDL subsystems are initialized before starting threads
|
9 hónapja |
SDL Wiki Bot
|
f531003776
Sync SDL3 wiki -> header
|
9 hónapja |
SDL Wiki Bot
|
68dfae1322
Sync SDL3 wiki -> header
|
9 hónapja |
Sam Lantinga
|
bafbbbf7dd
Fixed V4L2 framerate request
|
9 hónapja |
Sam Lantinga
|
282cf286fc
SDL_GetPixelFormatName() returns a string
|
9 hónapja |
SDL Wiki Bot
|
50589cbff6
Sync SDL3 wiki -> header
|
9 hónapja |