Commit történet

Szerző SHA1 Üzenet Dátum
  Sam Lantinga 976c92a2fb Added support for the HORI Taiko No Tatsujin Drum Controller 2 hete
  Frank Praznik 15db51d7ff cocoa: Ignore both clicks and motion on tooltip windows 1 hónapja
  Frank Praznik 4aa4e6a18e x11: Enable legacy synchronization for external window resize and move events 1 hónapja
  Sam Lantinga 0759f22a91 More clarification for high DPI support 2 hete
  Sam Lantinga 02036ee643 Fixed texture colorspace when creating a texture from a surface 2 hete
  blukai 9109e05f3f fix vulkan vertex buffer indexing 2 hete
  Sam Lantinga 2103451d00 Clarify high DPI support and best practices 2 hete
  Sam Lantinga b6db091d60 Fixed A/B/X/Y buttons on Nintendo 3DS 2 hete
  Sam Lantinga 9827653c38 Updated to version 3.2.11 for development 2 hete
  Sam Lantinga 877399b2b2 Updated to version 3.2.10 for release 2 hete
  Frank Praznik 3f059376ac wayland: Commit the confinement region upon creation 2 hete
  Frank Praznik 30a6d01cc5 wayland: Defer creating cursor confinement regions until the surface is mapped 2 hete
  SDL Wiki Bot b6fb47aa70 Sync SDL3 wiki -> header 2 hete
  Vittorio Romeo 7ecae856e5 Update include/SDL3/SDL_power.h 2 hete
  Vittorio Romeo 5db7694f22 Add performance disclaimer in `SDL_GetPowerInfo` documentation 2 hete
  Sam Lantinga 366294e1c5 Fixed build 2 hete
  Sam Lantinga 4d966ff546 Set the alpha opaque when blending to an RGB format 2 hete
  Sam Lantinga 6b665066f0 Added SIMD blitters for 8888 -> 8888 format conversion 1 hónapja
  Frank Praznik 519011f271 x11: Popup positions after constraining are in the window-relative space, not global 3 hete
  Andrei Tsurkan 5c224a3221 fix missing AVFoundation in CMakeLists.txt 3 hete
  Sam Lantinga 4b8c38e7ba Temporarily disable DwmFlush() 3 hete
  Cameron Gutman 16f6c1058c gamepad: Fix inability to disable SDL_EVENT_GAMEPAD_UPDATE_COMPLETE events 3 hete
  Green Sky 7939309520 video: fix surface leak when duplicating mjpeg 3 hete
  Sam Lantinga cec6073085 Updated link to PSP Hello World 3 hete
  Frank Praznik a9f121f3f7 cocoa: Clear pending state on fullscreen switch failures 3 hete
  Frank Praznik 361218ce15 cocoa: Re-add sync timeout 3 hete
  Ryan C. Gordon 04dcfada00 audio: Allow PipeWire and PulseAudio streams to migrate to other sinks. 3 hete
  Sam Lantinga d73ad0ef18 Don't send relative motion while in a modal loop 3 hete
  Ryan C. Gordon a1b888f622 alsa: Don't start the hardware until the device thread is ready to do work. 3 hete
  Ryan C. Gordon d6267afcb9 audio: Feed output devices immediately, instead of waiting upfront. 3 hete