Wohlstand
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9e76f23561
SDL_windowsopengl.c: WGL: Fixed null-pointer dereference crash
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1 年間 前 |
Joshua Root
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e0158f68e4
Fix SDL_mfijoystick build issues
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1 年間 前 |
SDL Wiki Bot
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2819988f8b
Sync SDL3 wiki -> header
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1 年間 前 |
Sam Lantinga
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a2c45f61bb
Updated scRGB render colorspace documentation
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1 年間 前 |
Sam Lantinga
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e67e0c5d55
vulkan_metal.h: Make compatible with ObjC ARC (thanks @jmroot!)
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1 年間 前 |
Sam Lantinga
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f9c57e16b0
Don't test 10-bit pixel format conversion
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1 年間 前 |
Sam Lantinga
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b8fe96fa81
Fixed build warning
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1 年間 前 |
Sam Lantinga
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ba86d9f235
When changing surface format, use the default colorspace for the new format
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1 年間 前 |
Sam Lantinga
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25fd5da1a7
Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading
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1 年間 前 |
SDL Wiki Bot
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943ab983cb
Sync SDL3 wiki -> header
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1 年間 前 |
Sam Lantinga
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5d48f9a63a
Added SDL_CopyProperties()
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1 年間 前 |
SDL Wiki Bot
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c007c7ed55
Sync SDL3 wiki -> header
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1 年間 前 |
Sam Lantinga
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aa8f609ff3
Clamp HDR colors to the SDR range for SDR renderers
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1 年間 前 |
Sam Lantinga
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9591b2cfb4
Finalized the SDL render API colorspaces
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1 年間 前 |
Simon McVittie
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7c089f4e57
testautomation_math: Fix misleading log output
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1 年間 前 |
Simon McVittie
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b66dba2a9d
test: Don't accept results that are much less than expected
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1 年間 前 |
Anonymous Maarten
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f1f9e27128
testautomation_math: do relative comparison + more precise correct trigonometric values
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1 年間 前 |
Simon McVittie
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babca704e0
testautomation: Don't expect exp to yield exact floating point results
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1 年間 前 |
Sam Lantinga
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f6f9468d84
Fixed warning C4701: potentially uninitialized local variable 'srcpixel' used
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1 年間 前 |
Sam Lantinga
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d383299779
Fixed build on older Windows SDK
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1 年間 前 |
Sam Lantinga
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d04fea8b87
Even more miscellaneous gamepad buttons!
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1 年間 前 |
Sam Lantinga
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cb70e972e3
Added miscellaneous gamepad buttons for additional macro buttons on some controllers
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1 年間 前 |
Sam Lantinga
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d6a48e4958
Don't use the system iconv on Apple mobile platforms
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1 年間 前 |
Sam Lantinga
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ea0853d23d
Added an HDR gradient test to testcolorspace
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1 年間 前 |
Sam Lantinga
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dc607c666b
Fixed creating HDR textures with SDL_CreateTexture()
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1 年間 前 |
SDL Wiki Bot
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dcfb069c75
Sync SDL3 wiki -> header
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1 年間 前 |
Sam Lantinga
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7561116873
Added support for floating point texture formats
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1 年間 前 |
Sam Lantinga
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90597aeaef
HDR10 colorspace isn't currently supported
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1 年間 前 |
Sam Lantinga
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19dde63e7c
Added a simple linear scale for tonemapped HDR to SDR surface conversion
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1 年間 前 |
Sam Lantinga
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fc35b7e121
Convert to sRGB if trying to create a texture from an HDR surface
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1 年間 前 |