Commit History

Author SHA1 Message Date
  Sylvain Becker a02998a292 Android: make sure surfaceChanged try to enter into 'resumed' state. 6 years ago
  Sylvain Becker 4d2b5c791e Fixed bug 4424 - Android windowed mode is broken (Thanks Jonas Thiem!) 6 years ago
  Sylvain Becker 03b0e1dee0 Android: on rare occasion, prevent Android_JNI_GetNativeWindow() from crashing 6 years ago
  Sylvain Becker 1e22fc1513 Android: fixed comments and spaces 6 years ago
  Sylvain Becker 2a412eb94c Fixed bug 3186 - Android SW keyboard not restored when app becomes foreground. 6 years ago
  Sylvain Becker d09774a47c Fixed bug 3511 - documentation to end an Android application 6 years ago
  Sylvain Becker 9cdd0dd996 PSP renderer: use colors from 'draw' union (very likely, but un-tested) 6 years ago
  Sylvain Becker ebd9efb361 opengles 1: same fix as in bug #4433 6 years ago
  Sylvain Becker 87b7636918 opengles 1: use color from 'draw' union in SetDrawState() 6 years ago
  Alex Szpakowski dc3443602b render: Fix internal state getting out of sync when destroying a texture that was just rendered and then creating a new one, in the GL and GLES2 backends. Fixes bug #4433. 6 years ago
  Ryan C. Gordon 0a70590118 render: Prefer the Metal renderer over OpenGL. 6 years ago
  Alex Szpakowski c7db6ade7d metal: Implement SDL_LockTexture for YUV formats. 6 years ago
  Alex Szpakowski ce8c716ada metal: Implement SDL_LockTexture for non-YUV textures. 6 years ago
  Sylvain Becker c0c8f2d703 Gesture: remove warnings when ENABLE_DOLLAR is undefined. 6 years ago
  Ryan C. Gordon c3e3503ee8 testgl2: Press 'o' or 'p' to decrease/increase OpenGL swap interval. 6 years ago
  Ryan C. Gordon 13869f194c cocoa: Implement OpenGL swap interval support with CVDisplayLink. 6 years ago
  Sylvain Becker 1ed6021960 Fixed bug 4426 - allows re-creation of software renderer 6 years ago
  Ryan C. Gordon 1829692753 emscripten: SDL_PrivateJoystickAdded() wants an instance id, not device index. 6 years ago
  Sylvain Becker e5476c653d Fixed bug 4425 - promote to alpha format, palette surface with alpha values. 6 years ago
  Sam Lantinga bd08d72dec Fixed building with the 10.10 SDK 6 years ago
  Sam Lantinga 98829d37e8 Handle both "Sony Interactive Intertainment" and "Sony Computer Entertainment" when ignoring motion sensors 6 years ago
  Sylvain Becker 71b6645177 Rename _SDL_sensor_h in public header, not to trigger Wreserved-id-macro 6 years ago
  Ethan Lee 0b6e24f7e7 Linux Haptic: Fix periodic.magnitude value 6 years ago
  Sam Lantinga 39e8e3951c Fixed bug 4379 - fix parallel build with slibtool 6 years ago
  Sam Lantinga 1c9595b16f Fixed bug 4415 - SDL menu bar is nonstandard on Mac 6 years ago
  Sam Lantinga 70ce0f2e06 Added the hint SDL_HINT_GAMECONTROLLERCONFIG_FILE to specify a file to load at initialization containing SDL game controller mappings 6 years ago
  Sam Lantinga 898644d18e Made it more clear that the values being compared are floats 6 years ago
  Brandon Schaefer f9192ab8fc wayland: Do not try to lock on an invalid pointer 6 years ago
  Sylvain Becker 7468d1e096 Fix warnings detected on Android build 6 years ago
  Sylvain Becker 39ec1699e7 opengles2: fix prototype of glDeleteBuffers 6 years ago