Ryan C. Gordon
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a77a890d4a
wayland: Don't delay pending surface resize handling on Vulkan.
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5 년 전 |
Ryan C. Gordon
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7ad77bccb2
wayland: Don't force the window into OpenGL mode if we want Vulkan.
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5 년 전 |
Sam Lantinga
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14bf532df3
Fixed opening audio on Android from the Steam Link shell activity
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5 년 전 |
Sam Lantinga
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b431286471
Resolved conflict and added Android_JNI_RequestPermission()
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5 년 전 |
Sam Lantinga
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e261bd4205
Improved fix for bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work
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5 년 전 |
Ryan C. Gordon
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afb70f2681
test: Reimplemented SDLTest_CommonUsage() to restore binary compatibility.
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5 년 전 |
Ryan C. Gordon
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0a6d80abf7
mac: Wait a bit before activating app at startup.
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5 년 전 |
Sam Lantinga
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6fe6946a2f
Fixed relative mode mouse events stopping if you click on the title bar
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5 년 전 |
Sam Lantinga
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6ec14b7fda
Fixed iOS and Android build
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5 년 전 |
Sam Lantinga
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4bb95e8403
Implemented OpenSL-ES audio recording on Android
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5 년 전 |
Sam Lantinga
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fe8ce66b53
Attempt to make version detection safe for Mac OS X < 10.10
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5 년 전 |
Sam Lantinga
|
52b410ab8e
Workaround for bug 4822 - Broken visual output in full screen mode with OS X 10.15
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5 년 전 |
Sam Lantinga
|
c31727c7e7
Fixed bug 4748 - Calling WIN_UpdateClipCursor() / WIN_UpdateClipCursorForWindows() on WIN_PumpEvents() causes beeping and choppy mouse cursor movement, right-click doesn't work
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5 년 전 |
Sam Lantinga
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668276fe81
Don't add a frame to borderless windows.
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5 년 전 |
Sam Lantinga
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f867cebbd4
Fixed bug 4709 - incorrect (not) handling of windows on-screen cursor keys
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5 년 전 |
Sam Lantinga
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232b7feef6
Make it possible for the application to use different C runtime begin/end thread functions
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5 년 전 |
Sam Lantinga
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9feabd351c
Make sure SDL_CreateThread has the same signature regardless of how the DLL was created.
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5 년 전 |
Ryan C. Gordon
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4378fcd9a7
wayland: Fix building with -fno-common (which is now the default in GCC 10).
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5 년 전 |
Sam Lantinga
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d55f47d564
Fixed compile warning
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5 년 전 |
Fabrice Fontaine
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cbc65ce80d
src/core/linux/SDL_threadprio.c: fix build without threads
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5 년 전 |
Ryan C. Gordon
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ed10d9473f
opengl: Build out full GL_LINES and respect the diamond-exit rule.
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5 년 전 |
Sam Lantinga
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13155b35b4
The scissor rect needs to be updated when the viewport changes in the Metal renderer
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5 년 전 |
Sam Lantinga
|
3e935aecb9
Fixed bug 4966 - KMSDRM: Add dynamic modeset support
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5 년 전 |
Sam Lantinga
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64c58b9f19
Fixed NullPointerException
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5 년 전 |
Sam Lantinga
|
e5e5416975
Removed VID/PID 0x1532/0x0037, which was listed in the Linux kernel as a Razer Sabertooth, because at least one variant of the Razer DeathAdder mouse shows up with this VID/PID.
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5 년 전 |
Sam Lantinga
|
833f76ab7b
Fixed bug 4968 - NULL passed to memcpy in WriteProprietary in SDL_hidapi_switch.c
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5 년 전 |
Sam Lantinga
|
dd0ebfdf8b
Use the triggers to test rumble for more fine grained vibration feedback
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5 년 전 |
Sam Lantinga
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8ba77b35a5
Use the asynchronous HIDAPI rumble code for Nintendo Switch Pro controllers
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5 년 전 |
Sam Lantinga
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81256207bd
Update for bug 4923 - Calling SDL_GameControllerRumble() often takes 8 ms
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5 년 전 |
David Ludwig
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d88f3f5226
macOS: fix crash if and when joystick-init-on-add fails
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5 년 전 |