提交历史

作者 SHA1 备注 提交日期
  Sam Lantinga abd2ac5992 Set the desired channel count when opening audio on Android 7 月之前
  Sam Lantinga e2c9a0a427 Updated Android audio log messages 7 月之前
  Evan Hemsley 1788be8547 GPU: Add const to some function parameters (#10694) 7 月之前
  Ozkan Sezer f317581c91 SDL_log.h: Use ASCII characters. 7 月之前
  Sam Lantinga c9387bcca5 pipewire: spa_list_is_empty() returns bool 7 月之前
  Sam Lantinga 0fd275e16e pulseaudio: fixed cleanup if couldn't connect to pulseaudio server 7 月之前
  Sam Lantinga a56315cd48 Fixed return value failing to load pulseaudio functions 7 月之前
  Sam Lantinga 7ca676aeed Use ASCII characters in SDL source and headers 7 月之前
  Sam Lantinga 575d9cda6f The parameter to SDL_AppEvent() should be non-const 7 月之前
  Daniel Ludwig b1b4a9cd1b GDK build: PFN_D3D12_XBOX_CREATE_DEVICE not defined for Xbox One (#10690) 7 月之前
  Sam Lantinga 73898a0a64 Renamed NDA platform constants to "PRIVATE" 7 月之前
  Caleb Cornett b233beca47 GPU: Minor documentation cleanup 7 月之前
  SDL Wiki Bot 19fb43b94f Sync SDL3 wiki -> header 7 月之前
  Sam Lantinga 46ffa82f4e Added SDL_ALPHA_OPAQUE_FLOAT and SDL_ALPHA_TRANSPARENT_FLOAT 7 月之前
  Sam Lantinga 18c46a3313 Fixed SDL_pen.h for SDL3 bit flag conventions 7 月之前
  Sam Lantinga 35dadda327 Fixed build warnings 7 月之前
  Sam Lantinga f11e7cd06f Add annotations to README-migration.md for functions that changed return type 7 月之前
  Sam Lantinga eacf119923 Renamed SDL_size_add_overflow() and SDL_size_mul_overflow() 7 月之前
  Andrei Alexeyev fb7245fb93 GPU: Add support for more texture formats (#10641) 7 月之前
  Caleb Cornett f405def691 Change GPU flag enums to defines (#10681) 7 月之前
  Sam Lantinga d501f6db07 Make newer DRM and GBM functions optional 7 月之前
  Sam Lantinga 8371114009 Fixed error: multiple storage classes in declaration specifiers 7 月之前
  Sam Lantinga 93423c1c46 spin_acquire_lock() takes a volatile pointer parameter 7 月之前
  Sam Lantinga 01fa9cad80 Fixed error: conflicting types for 'getpagesize' 7 月之前
  Sam Lantinga 8b0798a3da Fixed error: variable 'nfences' set but not used 7 月之前
  Sam Lantinga b5700ccc02 Updated dlmalloc to version 2.8.6 7 月之前
  Davis Gallinghouse deb313dd99 GPU: Compile Metal shader source from NSString 7 月之前
  Sam Lantinga df501040fd Fixed random seed not affecting SDLTest_RandomIntegerInRange() 7 月之前
  Sam Lantinga be341bc078 Make sure we put more than RESAMPLER_MAX_PADDING_FRAMES into an audio stream 7 月之前
  Zero 2c0ffdc6d5 GPU: Pass the new window size when resizing the swapchain for d3d12 (#10665) 7 月之前