Sam Lantinga
|
abdc5cbf24
Allow background music to play in the "play and record" case on iOS
|
5 éve |
Ryan C. Gordon
|
369e5f33fb
dbus: System bus is optional, we only need a session bus (thanks, tamo!).
|
5 éve |
Ryan C. Gordon
|
07f231eeae
joystick: Make sure recentering events happen before disconnect events.
|
5 éve |
Ryan C. Gordon
|
f2ff953ef7
cocoa: Just update the OpenGL context directly if on the main thread.
|
5 éve |
Fabrice Fontaine
|
9354aea198
src/video/kmsdrm/SDL_kmsdrmvideo.c: fix build
|
5 éve |
Fabrice Fontaine
|
a4b0204b1a
src/video/directfb/SDL_DirectFB_render.c: fix build
|
5 éve |
Sam Lantinga
|
885b3f6948
Don't check the HIDAPI driver for the virtual device created by xow
|
5 éve |
Sam Lantinga
|
2c02b7410c
Fixed bug 5052 - Interval between SDL_SENSORUPDATE events for gyroscopes is too high
|
5 éve |
David Ludwig
|
68c7e80dc5
iOS: fixed bug whereby some SDL testing apps weren't launching
|
5 éve |
Jay Petacat
|
e0a270561f
Do not overwrite window surface created by driver
|
5 éve |
Sam Lantinga
|
1fd548b67a
Fixed building back to Mac OSX using the 10.7 SDK
|
5 éve |
Ryan C. Gordon
|
19a5f4ab5d
opengl: Don't enable/disable texturing except when actually rendering.
|
5 éve |
Sam Lantinga
|
cb8c91d956
Fixed bug 5051 - Switch Pro Controller hidapi driver does not report battery levels when connected via Bluetooth
|
5 éve |
Sam Lantinga
|
f55cbdfd96
Allow Valve devices in driver check, we know they're well behaved controllers
|
5 éve |
Sam Lantinga
|
6e646b6156
Removed blacklist entries for devices that aren't game controllers, allow Steam Controllers
|
5 éve |
Cameron Gutman
|
5ed71f3bc0
Only enumerate HID devices on Windows that have gamepad HID usages
|
5 éve |
Sam Lantinga
|
106ffd57d8
Fixed bug 5049 - HORI Wireless Switch Pad does not connect properly via Bluetooth
|
5 éve |
Sam Lantinga
|
269f8215b0
Fixed build warning when using mingw-64 - the SDL code doesn't have any undefined symbols
|
5 éve |
Sam Lantinga
|
891bd82932
Fixed warning building version.rc using mingw-64
|
5 éve |
Sam Lantinga
|
1a6f6054c2
Regenerated configure with configure.ac changes
|
5 éve |
Jimb Esser
|
417713a75c
Probable fix for compile errors on Mac OS and (non-VS) Win32
|
5 éve |
Sam Lantinga
|
dc36f133b4
Backed out changeset c29d04c3fa49
|
5 éve |
Sam Lantinga
|
74ba3cb45b
Backed out changeset c5bb2de42684
|
5 éve |
Sam Lantinga
|
2db65a7fe7
Fixed compile warnings
|
5 éve |
Sam Lantinga
|
c63bb51245
Only build raw input support on Windows
|
5 éve |
Sam Lantinga
|
b6eb09ff13
Updated documentation so people know to set the SDL_HINT_NO_SIGNAL_HANDLERS hint before SDL_Init()
|
5 éve |
Ryan C. Gordon
|
90f9e8f8b6
egl: Don't use SDL_LoadFunction to get GL entry points on Emscripten.
|
5 éve |
Sam Lantinga
|
f7c9502dfb
Fixed bug 5044 - CMake messes up hidapi path when project directory contains spaces
|
5 éve |
Emir Marincic
|
5b3b55a181
[NSOpenGLContext update[ is prohibited outside the main thread
|
5 éve |
David Ludwig
|
7e5340c5ac
Fix for Bug 5034 - Replugging in a controller crashes on macOS in SDL 2.0.12
|
5 éve |