Sam Lantinga
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af5728b94d
Fixed event handle accumulation when the SDL window doesn't have focus
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1 year ago |
Christoph Reichenbach
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6d37f4798e
SDL_pen.c: release pen mutex on error return
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1 year ago |
Susko3
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d785a647a4
Fix 'SyntaxWarning: invalid escape sequence' when running gendynapi.py
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1 year ago |
Ozkan Sezer
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6cf71ca9a9
SDL_stdinc.h: Android passes sizeof(ENUM) == sizeof(int) assertion
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1 year ago |
Sam Lantinga
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47378eddf6
Fixed error: ordered comparison of pointer with integer zero
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1 year ago |
Sam Lantinga
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0aa1022358
Clarify that SDL_SetWindowKeyboardGrab() is only needed if you set SDL_HINT_GRAB_KEYBOARD
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1 year ago |
Sam Lantinga
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fc81d4e5fc
Fixed 64-bit conversion warnings
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1 year ago |
Sam Lantinga
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c8489a3710
Disable XInput2 keyboard events
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1 year ago |
danginsburg
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fb5307c1b3
Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard.
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1 year ago |
Ryan C. Gordon
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0d007bbb01
psp: Fixed building with pspdev when not using CMake.
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1 year ago |
Ryan C. Gordon
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ad92c9e300
README-main-functions.md: Added notes about the new `appstate` parameter.
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1 year ago |
Sam Lantinga
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7a9f99cff3
Corrected migration documentation for SDL_GetDisplayDPI()
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1 year ago |
Ryan C. Gordon
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d00ccc1546
audio: Fix audio stream incorrectly not unlocking during unbind.
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1 year ago |
Ryan C. Gordon
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38e3c6a4aa
main: Add an optional `appstate` param to main callback entry points.
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1 year ago |
Sam Lantinga
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a9dbdb1947
Removed SDL_RenderSetIntegerScale() renaming note
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1 year ago |
Sam Lantinga
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cde2dcd0d4
Note that SDL_EVENT_SYSWM has been removed
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1 year ago |
SDL Wiki Bot
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05b3605a41
Sync SDL3 wiki -> header
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1 year ago |
Frank Praznik
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5abcfad352
video: Document that renderer lifetimes are tied to their associated windows
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1 year ago |
Sam Lantinga
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02c63667c7
Only clear the raw input queue status if we don't call GetRawInputBuffer()
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1 year ago |
Sam Lantinga
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d6fc629b5b
Fixed Windows rawinput crash
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1 year ago |
Frank Praznik
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a7df28201b
Revert "testautomation: fix renderer leak in video tests"
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1 year ago |
Frank Praznik
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8f14fa1113
video: Destroy the associated renderer when a window is destroyed
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1 year ago |
Sam Lantinga
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f0cd3ed330
x11: don't send raw mouse motion when the application doesn't have focus
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1 year ago |
Sam Lantinga
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c47f9b9b54
x11: fixed mouse and keyboard input when XInput2 isn't available
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1 year ago |
Sam Lantinga
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fed5f3a81b
We no longer automatically set up a logical presentation mode
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1 year ago |
Sam Lantinga
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823ab13b9c
SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter
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1 year ago |
Sam Lantinga
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35785d1354
SDL_CreateWindowTexture() shouldn't use 10-bit or float textures
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1 year ago |
Sam Lantinga
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696ecca499
Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats
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1 year ago |
Sam Lantinga
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3eb8f35f3b
windows: handle the Pause key sequence for raw keyboard input
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1 year ago |
Daniel Ludwig
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4562b41a4d
VisualC-GDK: Add missing dialog sources, fix Xbox builds
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1 year ago |