Commit History

Author SHA1 Message Date
  Sam Lantinga af5728b94d Fixed event handle accumulation when the SDL window doesn't have focus 1 year ago
  Christoph Reichenbach 6d37f4798e SDL_pen.c: release pen mutex on error return 1 year ago
  Susko3 d785a647a4 Fix 'SyntaxWarning: invalid escape sequence' when running gendynapi.py 1 year ago
  Ozkan Sezer 6cf71ca9a9 SDL_stdinc.h: Android passes sizeof(ENUM) == sizeof(int) assertion 1 year ago
  Sam Lantinga 47378eddf6 Fixed error: ordered comparison of pointer with integer zero 1 year ago
  Sam Lantinga 0aa1022358 Clarify that SDL_SetWindowKeyboardGrab() is only needed if you set SDL_HINT_GRAB_KEYBOARD 1 year ago
  Sam Lantinga fc81d4e5fc Fixed 64-bit conversion warnings 1 year ago
  Sam Lantinga c8489a3710 Disable XInput2 keyboard events 1 year ago
  danginsburg fb5307c1b3 Vulkan Renderer - fix synchronization validation issues with testrendertarget and testcopyex. When a texture is destroyed, VULKAN_IssueBatch is called to make sure the texture isn't referenced in any outstanding command work. This path did not wait on the semaphore from vkAcquireNextImageKHR, which would create a hazard. 1 year ago
  Ryan C. Gordon 0d007bbb01 psp: Fixed building with pspdev when not using CMake. 1 year ago
  Ryan C. Gordon ad92c9e300 README-main-functions.md: Added notes about the new `appstate` parameter. 1 year ago
  Sam Lantinga 7a9f99cff3 Corrected migration documentation for SDL_GetDisplayDPI() 1 year ago
  Ryan C. Gordon d00ccc1546 audio: Fix audio stream incorrectly not unlocking during unbind. 1 year ago
  Ryan C. Gordon 38e3c6a4aa main: Add an optional `appstate` param to main callback entry points. 1 year ago
  Sam Lantinga a9dbdb1947 Removed SDL_RenderSetIntegerScale() renaming note 1 year ago
  Sam Lantinga cde2dcd0d4 Note that SDL_EVENT_SYSWM has been removed 1 year ago
  SDL Wiki Bot 05b3605a41 Sync SDL3 wiki -> header 1 year ago
  Frank Praznik 5abcfad352 video: Document that renderer lifetimes are tied to their associated windows 1 year ago
  Sam Lantinga 02c63667c7 Only clear the raw input queue status if we don't call GetRawInputBuffer() 1 year ago
  Sam Lantinga d6fc629b5b Fixed Windows rawinput crash 1 year ago
  Frank Praznik a7df28201b Revert "testautomation: fix renderer leak in video tests" 1 year ago
  Frank Praznik 8f14fa1113 video: Destroy the associated renderer when a window is destroyed 1 year ago
  Sam Lantinga f0cd3ed330 x11: don't send raw mouse motion when the application doesn't have focus 1 year ago
  Sam Lantinga c47f9b9b54 x11: fixed mouse and keyboard input when XInput2 isn't available 1 year ago
  Sam Lantinga fed5f3a81b We no longer automatically set up a logical presentation mode 1 year ago
  Sam Lantinga 823ab13b9c SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter 1 year ago
  Sam Lantinga 35785d1354 SDL_CreateWindowTexture() shouldn't use 10-bit or float textures 1 year ago
  Sam Lantinga 696ecca499 Fixed SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB() and SDL_GetRGBA() when used with 10-bit pixel formats 1 year ago
  Sam Lantinga 3eb8f35f3b windows: handle the Pause key sequence for raw keyboard input 1 year ago
  Daniel Ludwig 4562b41a4d VisualC-GDK: Add missing dialog sources, fix Xbox builds 1 year ago