Historique des commits

Auteur SHA1 Message Date
  Sam Lantinga b3173d9d3b Added support for the NVIDIA SHIELD handheld gaming device il y a 7 ans
  Sam Lantinga 5d1d035705 Better fix for axis sorting with some Android controllers il y a 7 ans
  Sam Lantinga 361043a5f6 Actually left trigger is motion axis 17 and right trigger is motion axis 18, which will map in that order to SDL axes. il y a 7 ans
  Sam Lantinga 4d9a346927 Added additional supported Android controllers il y a 7 ans
  Sam Lantinga c07656dbcb Fixed default mapping for Android controller triggers (they were reversed) il y a 7 ans
  Ryan C. Gordon 101544d6f0 audio: Needed to fix two more instances for Visual Studio. il y a 7 ans
  Ryan C. Gordon 0ad4b0b697 thread: fixed compiler warnings on non-Linux systems that use pthread. il y a 7 ans
  Ryan C. Gordon 49881861b1 audio: Patched to compile on Visual Studio. il y a 7 ans
  Ryan C. Gordon b7e88aaae0 audio: Added ARM NEON versions of audio converters. il y a 7 ans
  Ryan C. Gordon cb0e614fb1 audio: SSE2 float-to-int converters should clamp input. il y a 7 ans
  Ryan C. Gordon a07e5815a5 audio: Fix range on float-to-int data clamping. il y a 7 ans
  Ryan C. Gordon 7832cb652e audio: float to int converters should clamp inclusively. il y a 7 ans
  Ryan C. Gordon ed4fe4c9a0 testresample: correctly output .wav files that have floating point audio. il y a 7 ans
  Ryan C. Gordon e2ec1eb12e audio: converting int32 to/from float shouldn't use doubles. il y a 7 ans
  Ryan C. Gordon 4df859c586 cpuinfo: Added SDL_HasAVX512F(). il y a 7 ans
  Ryan C. Gordon 4718791f11 cpuinfo: Make CPU flags easier to read and add to. il y a 7 ans
  Ryan C. Gordon 8543ad7df1 cpuinfo: Added some internal SIMD-aligned allocation functions. il y a 7 ans
  Sam Lantinga 999af8099b Merged latest changes from Steam Link app il y a 7 ans
  Ryan C. Gordon e2619f1dcf dynapi: don't let system loader resolve the initializer to the wrong version. il y a 7 ans
  Ozkan Sezer 425149f47b remove testvulkan.vcproj (was a VS2008 left-over.) il y a 7 ans
  Ozkan Sezer 652d59fb3b make sure SDL_vsnprintf() nul terminates if it is using _vsnprintf il y a 7 ans
  Ozkan Sezer c11ae93aed SDL_stdinc.h: move the alloca() includes before begin_code.h il y a 7 ans
  Ozkan Sezer fe032ff4c9 do the direct3d tap dance for overscan hint only if SDL_VIDEO_RENDER_D3D == 1 il y a 7 ans
  Sam Lantinga a4d0571e4a Reverted change for bug 4152 - restrict the win10 mouse bug workaround to win10 v1709 only il y a 7 ans
  Sam Lantinga eb14b635cd Fixed bug 4134 - Render targets lose scale quality after minimizing a fullscreen window il y a 7 ans
  Sam Lantinga c04dca0dad Fixed bug 4159 - Windows headers are included after packing alignment change il y a 7 ans
  Sam Lantinga 0bade9b411 Fixed bug 4154 - Fix three empty variable tests in configure il y a 7 ans
  Sam Lantinga 606c5a585c Fixed bug 4152 - Windows 10 v1803 update seems to have fixed the jumping mouse bug (see bug #3931.) il y a 7 ans
  Sam Lantinga 386790efbf Improved error messages when Vulkan isn't configured (thanks Daniel Gibson!) il y a 7 ans
  Sam Lantinga 8f780e76e1 Fixed build il y a 7 ans