Sam Lantinga
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b3b5c47366
Fixed direction of y adjustment for new orthographic projection in the metal renderer
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hace 7 años |
Sam Lantinga
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fa86807ceb
Fixed metal renderer pixel centers when drawing
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hace 7 años |
Alex Szpakowski
|
07f08b47ff
metal: Fix a typo preventing iOS compilation...
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hace 7 años |
Alex Szpakowski
|
1cc6603378
metal: Clean up manual reference counting. Fixes some memory leaks.
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hace 7 años |
Ryan C. Gordon
|
7c667a6f7a
windows: Remove references to GetVersionExA (thanks, Andrew Pilley!).
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hace 7 años |
Alex Szpakowski
|
a452a08458
iOS: fix build
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hace 7 años |
Alex Szpakowski
|
639ea9fdbc
metal: Use sampler state objects instead of shader-declared samplers for linear vs nearest filtering.
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hace 7 años |
Alex Szpakowski
|
cf45cf70e5
metal: Add support for custom blend modes.
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hace 7 años |
Alex Szpakowski
|
85470a2f95
metal: implement SDL_RenderCopyEx, and fix a memory leak in SDL_CreateTexture.
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hace 7 años |
Alex Szpakowski
|
047d387b2e
metal: Use the existing cocoa code for creating a Metal view on macOS. Fixes the renderer size when the window is resized.
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hace 7 años |
Alex Szpakowski
|
48fea0cee4
macOS: Fix MoltenVK Metal view resizing, and allow the metal view to be used without vulkan.
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hace 7 años |
Ryan C. Gordon
|
6d32ebdbc9
winrt: Add mmdevapi.lib dependency to WinRT8.1 builds, for WASAPI support.
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hace 7 años |
Ryan C. Gordon
|
027d63bc01
winrt: workaround for pre-UWP builds.
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hace 7 años |
Ryan C. Gordon
|
140cc46004
windows: Use WaitForSingleObjectEx() always
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hace 7 años |
Ryan C. Gordon
|
77bb49b7a7
wasapi: Patched to compile on non-UWP WinRT builds.
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hace 7 años |
Ryan C. Gordon
|
c0c3056948
winrt: Disabled Windows Phone 8.0 builds.
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hace 7 años |
Ryan C. Gordon
|
791c0dd8ab
winrt: bumped SDL's shipping version number in winrtbuild.ps1
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hace 7 años |
Alex Szpakowski
|
42b19c9749
metal: Respect the vsync flag on macOS 10.13+.
|
hace 7 años |
Alex Szpakowski
|
e24dc9053b
metal: use a projection matrix instead of manually transforming vertices into clip space on the CPU.
|
hace 7 años |
Alex Szpakowski
|
49df65c25a
metal: only 4 (instead of 5) vertices are needed to draw rectangles and textures, and only 3 (instead of 5) vertices are needed to cover the screen for the 'full-screen quad' when clearing.
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hace 7 años |
Ryan C. Gordon
|
d027f3602f
xcode: Add Metal and QuartCore to everything as a weak_framework.
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hace 7 años |
Alex Szpakowski
|
64ec4c3334
macOS: Make sure the desktop's display mode is always in SDL's list of display modes.
|
hace 7 años |
Sam Lantinga
|
616827ae64
Fixed bug 4001 - Android, prevent error message box to crash
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hace 7 años |
Sam Lantinga
|
b7be5bce33
Fixed bug 4000 - SDL2 on raspberry: mouse displayed at 0,0 after SDL_ShowCursor
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hace 7 años |
Sam Lantinga
|
70082db849
Fixed bug 4003 - HAVE_POLL undefined in SDL_poll.c, making it impossible to use.
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hace 7 años |
Sam Lantinga
|
b92e2f027a
Fixed bug 4004 - iOS: don't hide keyboard on RETURN
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hace 7 años |
Sam Lantinga
|
fee2469c65
Fixed bug 4005 - Android, SDL_IsGameController() crashes is index is out of range
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hace 7 años |
Sam Lantinga
|
e5cfa24182
Fixed default Android D-PAD mapping so the back button is treated as B
|
hace 7 años |
Sam Lantinga
|
255362a3ed
Fixed handling of the Apple TV remote buttons
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hace 7 años |
Sam Lantinga
|
cc30e1eb3d
Added support for the ASUS TV500BG Android gamepad
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hace 7 años |