Sam Lantinga
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b40fb5c51e
Fixed getting the CRC of virtual joysticks without a VID/PID
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il y a 1 an |
Sam Lantinga
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f3d6320bac
Added SDL_strndup()
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il y a 1 an |
Sam Lantinga
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8cc3783e75
Remove extra spaces in stripped tokens
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il y a 1 an |
Sam Lantinga
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a1615dea85
Added SDL_SetGamepadMapping() to set the mapping for a specific device
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il y a 1 an |
Sam Lantinga
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eb0955ef89
Removed SDL_GamepadBinding from the API
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il y a 1 an |
Sam Lantinga
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ca492dff18
Renamed testgamepad to testcontroller
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il y a 1 an |
Sam Lantinga
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d2d26c7b1e
testgamepad replaces testjoystick
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il y a 1 an |
Sam Lantinga
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34876c390f
testgamepad works for joysticks as well as gamepads
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il y a 1 an |
Anonymous Maarten
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eda2824e6f
ci: move 'set -eu' to after source_cmd
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il y a 1 an |
Ryan C. Gordon
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cf46467a42
pulseaudio: Some fixes that seem to avoid an assertion in libpulse.
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il y a 1 an |
Ozkan Sezer
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133482a2c0
pulseaudio: eliminate <pulse/simple.h> include.
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il y a 1 an |
Sam Lantinga
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c45a0cd9b3
Don't divide by the scale twice
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il y a 1 an |
Ryan C. Gordon
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6aef14fb2d
pulseaudio: We should be using libpulse, not libpulse-simple.
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il y a 1 an |
Ryan C. Gordon
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6fd0613ac8
pulseaudio: Require PulseAudio 5.0 or later for SDL3.
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il y a 1 an |
Ryan C. Gordon
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9ebf0ed781
pulseaudio: fix WaitForPulseOperation blocking longer than necessary.
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il y a 1 an |
Ryan C. Gordon
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956b18f50c
pulseaudio: don't wait on pa_context_subscribe in hotplug thread.
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il y a 1 an |
Ozkan Sezer
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b3861650d3
need pulseaudio >=0.9.15. call pa_threaded_mainloop_set_name only if available.
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il y a 1 an |
Sam Lantinga
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1903d7b1bf
RAWINPUT_RegisterNotifications() should return int, for consistency
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il y a 1 an |
Sam Lantinga
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fdff3b16d6
Fixed build
|
il y a 1 an |
Sam Lantinga
|
45cd4b8038
Added button background
|
il y a 1 an |
Sam Lantinga
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4feb2f4b1a
Added a button to copy the gamepad mapping to the clipboard
|
il y a 1 an |
Sam Lantinga
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4f122c6e39
Removed test binding for space key
|
il y a 1 an |
Sam Lantinga
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41882a1acb
Improved RAWINPUT <-> XInput/WGI device correlation
|
il y a 1 an |
Sam Lantinga
|
dfc5e6964e
Fixed crash if RAWINPUT is not initialized
|
il y a 1 an |
Sam Lantinga
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2e3404db01
Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad
|
il y a 1 an |
Sam Lantinga
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9885f4d245
Reduced the size of the gamepad front and back images
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il y a 1 an |
Sam Lantinga
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30a9fffbd4
Fixed array out of bounds access
|
il y a 1 an |
Sam Lantinga
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8ba850bef2
Show battery status on screen in testgamepad
|
il y a 1 an |
Sam Lantinga
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5b9f2d0942
Fixed build
|
il y a 1 an |
Sam Lantinga
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e425fdd416
Added the controller name and info to the testgamepad window
|
il y a 1 an |